Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0a9
Issue ID
1348307
Regression
Yes
Non-development macOS Standalone builds with IL2CPP scripting backend have invalid signature, causing them not to run
Running a Universal binary on Apple silicon (M1) hardware fails with EXC_BAD_ACCESS (Code Signature Invalid)
Repro:
1) On an Intel or Apple silicon mac, build a Universal binary with an IL2CPP backend.
2) Run on an Intel machine and an Apple silicon machine
Result:
The build runs on the Intel machine, but crashes with EXC_BAD_ACCESS (Code Signature Invalid) on an Apple Silicon machine
Expected:
No crash.
Tested on: 2021.2.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Add comment