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Fixed in 2022.1.X

Fixed in 2021.2.X

Votes

0

Found in

2021.2.0a16

2021.2.0b5

2022.1

Issue ID

1354879

Regression

No

[macOS] MoveMainWindowTo ignores Dock space when changing resolution and moving app to given coordinates from Fullscreen mode

MacOS

-

Steps to reproduce:
1. Open the attached project ("1354879.zip")
2. Open "SampleScene"
3. Build and run on standalone
4. Enter Fullscreen mode (Full Screen Mode -> FullScreenWindow)
5. Press "Snap to bottom right" button

Expected result: Even though given coordinates overlap with Dock, the app should snap to Dock since Dock area is excluded from workArea
Actual result: The app snaps to exact given coordinates, ignoring the Dock space

Reproducible with: 2021.2.0a16, 2021.2.0b5, 2022.1.0a4
Couldn't test with versions older versions as MoveWindowAPI was introduced in 2021.2.016

Notes:
- Doesn't reproduce in Windowed mode
- There's additional information to what exact coordinates the app is being snapped to in the player log (https://docs.unity3d.com/2021.2/Documentation/Manual/LogFiles.html)

  1. Resolution Note (fix version 2022.1):

    Fixed in 2022.1.0a12

  2. Resolution Note (fix version 2021.2):

    Fixed in 2021.2.0b16

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