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[macOS] Editor doesn't follow the standard full screen functionality whe...
How to reproduce: 1. Create a project with the default 3D template 2. In the Editor, try using the full-screen shortcut (CTRL+CMD+F)... Read more
[macOS] IL2CPP build closes on launch when its Product Name contains cer...
Reproduction steps: 1. Open the attached project "case_1296208" 2. Go to File > Build Settings, then Build And Run Expected result:... Read more
macOS builds no longer run when with a quarantine attribute due to incor...
macOS builds no longer run when with a quarantine attribute due to incorrect codesigning Repro Steps: 1. Download a mac editor (202... Read more
[macOS] No messages are printed in the Terminal when launching Editor in...
How to reproduce: 1. Download and extract the attached project "TerminalLogBug.zip" 2. Open the Mac Terminal 3. In Terminal, write "... Read more
Drop-down menus appearing in the wrong position
Selecting a menu item that has a drop-down makes it appear in the wrong position. At the moment I can only repo this on macOS 11.0.... Read more
Crash/hang attempting to build for iOS after cancelling a build on repla...
Steps to reproduce: 1. Create a new project 2. Switch the platform to iOS and create a build 3. Start the build again and try to ov... Read more
Menu does not appear where the mouse Left or Right clicked, when Left or...
To reproduce: 1. Download the attached "New Unity Project (16).zip" project and open it in Unity 2. Open the "SampleScene" scene 3.... Read more
[MacOS] Mouse cursor Y position is inverted when using Mouse.current.War...
How to reproduce: 1. Open the attached project (WarpCursorTest.zip) 2. Open Scenes/SampleScene 3. Enable "Maximize on Play" in the G... Read more
[macOS][IL2CPP] Redundant/unnecessary GameAssembly.dylib files are inclu...
How to reproduce: 1. Open the attached project 2. Open the Build Settings (File->Build Settings) 3. Select the "Intel - 64 bit + App... Read more
Input.GetAxisRaw doesn't always return to 0 when key is released
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Select the "Main Camera" GameObject 3. Enter the Pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow