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Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
10
Found in
Issue ID
1304455
Regression
Yes
macOS builds no longer run when with a quarantine attribute due to incorrect codesigning
macOS builds no longer run when with a quarantine attribute due to incorrect codesigning
Repro Steps:
1. Download a mac editor (2021.1.x for instance)
2. Once downloaded, build a mac player
3. Move mac player to a different mac and try to run
Actual Result
A new error shows up (it started to happen around mi-December 2020 for me an a colleague) : "<Unity app> is damaged and can't be opened. You should move it to the Trash"
Expected Result
Before it started happening, another dialog was showing up and I could still open the app: "macOS cannot verify the developer of "<Unity app>. Are you sure you want to open it?"
Workarounds (you only need to apply one):
- After exporting the game on a path, resign the whole app bundle: "codesign --deep -s - -f path/to/game.app"
- Remove the quarantine attribute from the command line: "xattr -r -d com.apple.quarantine path/to/game.app"
- User an GUI app to strip the flag: xattred
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ASIM-SENYUVA
Aug 31, 2023 20:13
2022.3.7f1 not fixed.
Workaround :
Open Terminal
Goto App Folder
xattr -rc <yourappicatin>.app
you can run after that.
wasifalmeem789
Jul 18, 2023 18:44
Didnt fixed on 2021.3.24f1
unitj75
Sep 02, 2022 18:33
Not fixed in 2021.3.8f1
schema_unity
Mar 18, 2022 15:37
NOT fixed.
Issue is still happening on 2021.1.11f and 2021.2.13f1.
I upgraded from 2019.4.16f1, which did NOT have the issue. I did not make any changes to the code. There is no OnPostProgress in my code.
mustafa_d
Mar 02, 2022 09:55
Why the hell do they say fixed when it's not FIXED!!!
tahers_unity
Oct 21, 2021 15:59
I'm using 2020.3.18f1 and I'm still facing this issue. This is not fixed.
asya_unity
Sep 20, 2021 14:43
I'm still seeing this issue in latest 2020.3.0 :(
Especially after building unity in CI.
KimZigbang
Sep 17, 2021 02:41
Still present in unity 2020.3.18f1
z3nbstrd
Jul 06, 2021 08:42
Got it my problem figured out for now. Turns out it was caused by having "app store validation" turned on in the build settings.
z3nbstrd
Jul 05, 2021 06:25
I'm going to say not fixed on 2020.3.12f1, though I'm not totally sure I'm having exactly the same problem. I'm building on a Mac for Mac, and when I try to run my game on that same Mac it asks me to log into the app store, saying that the app was purchased on another computer. I log in, and get the message '"app" is damaged and can't be opened. Delete "app" and download it again from the App Store.' The problem showed up after I went through all the registration nonsense to try and produce an iOS build.