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[Support] Altering TimeScale on runtime will make devices unresponsive a...
How to reproduce: 1. Build and run the project on an iOS device or standalone -- Notice that the game gets frozen in the splash scre... Read more
[Metal] Multi-Camera with HDR and have Clear Flag DepthOnly cause distor...
Steps: 1. Open repro project, open repro scene 2. On lighting settings, click Generate Lighting 3. Hit play, observe game view Plea... Read more
[MacOS] Crash on -[CocoaMainMenu validateMenuItem:] when clicking on Men...
Reproduction steps: 1. Open the attached "TestLanguageCrash.zip" project 2. Go to Preferences -> Languages -> Editor Language 3. Sel... Read more
[MacOS] Hovering the mouse on ProBuilder window's buttons regains focus ...
How to reproduce: 1. Open attached project "proBuilder_0a23.zip" 2. In the Menu bar, go to Tools > ProBuilder > ProBuilder Window an... Read more
[Mac] Crash when intializing Texture3D with width = 0 and height = 0 for...
How to reproduce: 1. Open user attached project "Case_1192730_repro.zip" 2. Enter Play mode Expected result: Editor does not crash ... Read more
[macOS]Editor breaks on macOS when it is dragged to external display and...
How to reproduce: 1. Create a new project 2. Drag it to another display and back few times Actual: Editor breaks see the video att... Read more
Post-processors cause black-screen in some builds and editors
To reproduce: 1) Create a new project 2) Import the attached unity package 3) Open the ErrorScene 4) On MainCamera, enable all the c... Read more
[macOS] Player.log is not opened after right-clicking the Console window...
How to reproduce: 1. Create a new Unity project 2. Build and Run the project to generate a Player.log file 3. Right-click the Consol... Read more
MacOS build in Windowed mode has update hiccups when build's window is h...
How to reproduce: 1. Download and open "190211 MacOsBackgroundPause.zip" 2. Build the project on Standalone Mac 3. Run the project i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL