Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.4f1
2019.1.0a1
2019.2.0a1
Issue ID
1126165
Regression
No
MacOS build in Windowed mode has update hiccups when build's window is hidden under any other window
How to reproduce:
1. Download and open "190211 MacOsBackgroundPause.zip"
2. Build the project on Standalone Mac
3. Run the project in windowed mode.
4. Hide the window completely behind other windows(eg. Unity window). You will notice that the sound pauses every other second.
Expected result: There's a simple sound loop made in this build when the build is launched the sound should be continuous
Actual result: The sound in the launched MacOS build slows down and hiccups
Reproducible with: 2017.4.24f1, 2018.3.9f1, 2019.1.0b8, 2019.2.0a8
Note: I was not able to reproduce this on Windows OS. This happens even though Application.runInBackground is set to true.
I have noticed that this issue is clearly seeable with 2018.3, the sound hiccups in 2019.1 beta and 2019.2 alpha versions even though the window is not hidden
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment