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Won't Fix
Votes
0
Found in
2018.3.6
Issue ID
1128989
Regression
No
Metal error when using subsurface scattering in HDRP
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (2019.3.X):
Apple doesn't officially support Nvidia GPUs, even in external enclosures, and this issue is in their shader compiler. Not much we can do.