Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.2.0a5
Issue ID
1128694
Regression
No
[Metal] Multi-Camera with HDR and have Clear Flag DepthOnly cause distorted background
Steps:
1. Open repro project, open repro scene
2. On lighting settings, click Generate Lighting
3. Hit play, observe game view
Please see attached image.
Reproducible in:
2019.2.0a6, 2019.1.0a4, 2018.3.0a6, 2018.2.18f1 (distorted background & yellow artefact)
2018.1.9f2, 2017.4.20f1, 2017.4.11f1 (distorted background)
Reproducible on: Mac Metal
Not reproducible on: Mac GLCore, Win DX11/Vulkan/GLCore
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
Resolution Note (2019.2.X):
Too Minor / Costmetic