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[OSX] Unity fails to ask camera permission and crashes on privacy violation
How to reproduce: 1. Open the "WebCam_Crash.zip" project 2. Open the "SampleScene" scene 3. Enter Play Mode Actual result: Unity cr... Read more
[MacOS] "Bloom" does not work in Standalone Build
Steps to repro: 1. Open original project "BugTestProject.zip" 2. Open "SampleScene" 3. Observe that bloom works in the Game view 4. ... Read more
Mouse clicks are offset when using a specific Player's Screen Aspect Ratio
How to reproduce: 1. Open the user attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. In the Game View, click ... Read more
[macOS] GameKit reference in the application when Game Center is not use...
Reproduction steps: 1. Open the attached project. 2. Build it as macOS Standalone. 3. Navigate to the "AppName.app" location using T... Read more
Video player doesn't play when building on Windows for OSX
Steps to reproduce: 1. Open user attached project on Windows 2. Build for OSX, x86_64 Architecture (Don't build for x86, it is confi... Read more
[Lighting]Errors in console on changing editor visualization mode to rea...
Steps To Reproduce: 1. Create a new project. 2. Hierarchy > Effects > Particle System. 3. Window > Rendering > Lighting Settings 4.... Read more
[MacOS] Input.mousePosition updates when outside the window on Mac, whic...
To reproduce: 1. Open attached project 2. Build (windows) and run Default scene 3. Run in windowed mode 4. Move cursor outside of... Read more
Going Fullscreen on mac doesn't notify build of size change
To reproduce: 1) Download and open project 2) Build and run for OS X 3) Press the fullscreen button (green button on the corner of ... Read more
[OSX] Shader import in an external exFAT drive crashes Unity
How to reproduce: 1. Open a new project in an external drive formatted as exFAT 2. Create a new shader - Unity throws an error upo... Read more
[OSX][GLLEGACY] OS X Player crashes in a multi display environment
The OS X standalone player crashes on startup when the following conditions are met: - “OpenGL2” (legacy OpenGL) is chosen as the g... Read more
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