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[LWRP] Reflection Probe shows black sides of Cubes when Cubes are using ...
How to reproduce: 1. Open the user's project 2. Open the Scenes > Bug scene 3. Open Window > Rendering > Lighting Settings 4. Genera... Read more
[LWRP] Game View appears blank when Anti Aliasing (MSAA) is disabled for...
Game View appears blank when Anti Aliasing (MSAA) is disabled for LightwightRenderPipelineAsset Steps to repro: 1. Create a new pro... Read more
Shadows fail to cast in this scene
Shadows fail to cast in this scene This scene shadows fail to render, there is two reasons, first is LWRP still listens to the shad... Read more
[LWRP] When SRP Settings are set to LWRP and "Debug.DrawLine" overlaps w...
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Enter Play mode 3. Notice the Blue Triangle 4. Set the SRP Settings to us... Read more
[LWRP][Android] Scene is not rendered on Mali devices if HDR and Anti Al...
How to reproduce: 1. Open attached project "BlackScreenRepro" 2. Build to Android Expected result - Skybox is shown Actual result -... Read more
[Android] [LWRP] [Vulkan] Enabling/disabling realtime light at runtime m...
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to Vulkan 3) Build and Run _Com... Read more
[Android] [LWRP] [Vulkan] Particles are rendered in black on Galaxy S6 E...
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Vulkan is the only Graphics API in the Player Setti... Read more
Custom Lightweight Shaders are broken in the build
How to reproduce: 1. Open attached Unity project 2. Build and run game Expected result: Shaders are not broken and Canyon is visib... Read more
[Android][Vulkan][LWRP] Boat attack project is not being rendered on Adr...
To reproduce: 1. Clone https://github.com/Verasl/BoatAttack (don't forget about LFS) 2. Switch platform to Android 3. In graphics A... Read more
Material with lightweight render pipeline is being pink when being calle...
To reproduce: 1. Open attached project; 2. Open Sample scene 3. Press play 4. Notice that the cube is pink or invisible Actual resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values