Search Issue Tracker
[iOS] Standalone VR Splash Image is included into iOS builds
Reproduction Steps: 1. Open User's project 2. Notice that "Splash2048x1536" is set as Standalone Virtual Reality Splash Image and no... Read more
[iOS] Notifications are not displayed in App
To Reproduce: 1. Build the attached project. 2. Enable Remote Notifications in Capabilities tab and deploy. 3. Push a remote notifi... Read more
[iOS] Content not appearing on canvas in iOS<9
To reproduce: 1. Open the attached project 2. Build to iOS 3. Run on a device that has iOS<9 4. Press the button to play as a guest ... Read more
[iOS][Metal] Custom shader compilation fails when using Metal graphics A...
Steps to reproduce: 1. Open the attached project 2. Set the graphics API for iOS to 'Metal' (should be set by default) 3. Build for... Read more
[iOS] Certain Japanese characters become invisible in keyboard's text fi...
To reproduce: 1. Open project 2. Add Japanese Kana keyboard on iOS 11 device 3. Build and run on a device 4. In text field type text... Read more
[iOS] InputField.onEndEdit is called on both the current and previous in...
How to reproduce: 1. Open attached project 2. Open scene TestScene.unity 3. Build to iOS and run 4. Click on any Input Field - Not... Read more
[iOS][Metal] Shader renders skybox using Metal on iOS device
To reproduce: 1. Open attached project ("791835.zip") 2. Open "BugScene" scene 3. Notice how the mine has a "hole" caused by a shade... Read more
Appending iOS project with IL2CPP backend rebuilds it instead
1. Create new project 2. Build to iOS with IL2CPP 3. Append same project 4. Editor will start building again instead of appending N... Read more
[iOS] UnityEditor.iOS.Xcode.BackgroundModesOptions is missing "processin...
Reproduction steps: 1. Create a new project 2. Switch the platform to iOS 3. Create and open a new Script 4. Add "using UnityEditor.... Read more
[iOS] [XR] Device with iOS 8 and iOS 9 hangs when using XRSettings.LoadD...
To reproduce: 1. Open 'Archive' project 2. Build and run on a device with iOS 8 or 9 3. Press 'MagicWindow Bug' button Expected vs ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Red spots appear when Blending Lighting Scenarios using Adaptive Probe Volumes
- [Windows] About Unity Window needs to be opened twice to adapt to resolution
- NullReferenceException and temporary graph corruption after entering playmode if output node connection was changed
- Sprite Renderer with Animation does not reflect Sprite changes in the Scene when switching Mask Interaction
- User is redirected to a non-existing online documentation link when clicking on "?" help button inside Inspector window while Animator Override Controller is selected