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[iOS] Crash in UnityRepaint() when resuming the app with different lands...
When the orientation of the device is changed after the phone has been locked and before resuming the app, a crash occurs in UnityRe... Read more
[iOS] ReplayKit records microphone input only during the first session a...
How to reproduce: 1. Unzip and open the attached project "ReplaykitBug.zip" 2. Build it to the iOS platform and play the "SimpleScen... Read more
[iOS][Cardboard] Enable Transition View setting is ignored and always sh...
When "Enable Transition View" is set to false, it should not show an instruction splash screen. Also, the property title has a typo... Read more
Unity throws "GfxFramebufferGLES: An active RenderTargetSetup has dangli...
1. Open attached project 2. Open Unity Remote 4 3. Open Scene "Game" 4. Press play 5. When Unity Remote starts showing game view err... Read more
[iOS] Spinning wheel appears and application crashes on a device if exte...
To reproduce: 1. Open project attached by the user 2. Make sure "starter" scene is included in the build settings and build it for i... Read more
Editor crashes when 'Build And Run' is opening the built Xcode project w...
When "Build And Run" is used to open an iOS build with Xcode, Unity Editor crashes when opening Xcode. Steps to reproduce: 1) Open ... Read more
[iOS] Frame skipping on iOS11 devices
The project had shown serious fps degradation when working under iOS11 (it was working as expected under iOS10). Devices, where the... Read more
[UaaL] After unloading a Unity scene, memory remains allocated depending...
Steps to reproduce: 1. Open the attached project ("uaal-example-memory-demo.zip") 2. Open and run "both.xcworkspace" in Xcode 3. Ope... Read more
[iOS] Crash on presentRenderbuffer:GL_RENDERBUFFER in PresentGles when l...
To Reproduce: 1. Build and deploy the project attached to the comment to an iPhone 6S. 2. Press the home button and reopen the app... Read more
[iOS] [Metal] Depth-Only Camera blacks out screen when anti-aliasing is ...
To reproduce: 1. Open attached project 2. Open "TestScene" scene 3. Play the scene 4. Press the Toggle Depth Camera button 5. Notice... Read more
All about bugs
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Latest issues
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- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System