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Active

Votes

36

Found in

5.3.2f1

Issue ID

765563

Regression

No

[iOS] [Metal] Depth-Only Camera blacks out screen when anti-aliasing is enabled

iOS

-

-

Priority: 3Not yet prioritized for a release

-

Severity: 3Workaround is possible

To reproduce:
1. Open attached project
2. Open "TestScene" scene
3. Play the scene
4. Press the Toggle Depth Camera button
5. Notice that red sphere overlayed the scene
6. Deploy to iOS device (iPhone 6 plus)
7. Press the Toggle Depth Camera button

Actual behavior: you will see the red sphere with a black background (not the same view as in step 5)

Comments (6)

  1. B8ee820c67813616ba80c92494bc0963?d=mm

    Xalior

    Feb 27, 2017 16:19

    Confirmed on Unity 5.6.0b9 -- removing antialiasing allows metal to render the objects normally, but, of course, a bit blocky... :-(

  2. Ce27a2fde888643f80442616331f94bb?d=mm

    puzzlekings

    Feb 03, 2017 09:43

    Yeah massive problem - should be highest severity because it looks soooooo bad that what you seen in editor is not what you see on device. Change to OGLes 3 and it works fine

  3. 12cc3e2f8b002cf831523455d1a201e9?d=mm

    GeekCats

    Jan 13, 2017 16:25

    Same problem in 5.5.0

  4. 96293169102a3e869ddaca8565d926f1?d=mm

    sdpgames

    Nov 21, 2016 09:59

    Same on 5.4.2p4

  5. E8a9678b045ce1e55aa73322e433d172?d=mm

    shochet

    Oct 19, 2016 23:12

    Also seeing in 5.3.6f1

    My setup:
    UICamera depth=0 clear=Solid Color
    MainCamera depth=1 clear=Don't Clear
    PopupCamera depth=2 clear=Depth only

    On iOS build, as soon as I add geometry to be rendered on the MainCamera, the entire app renders black. When I turn off anti-aliasing everything is fine again.

  6. Dfca570a4dfa32b0be62e802f851f643?d=mm

    PikPokCampbell

    Sep 01, 2016 04:42

    Also occurring in Unity 5.3.4p1.

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