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Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
16
Found in
5.6.0b7
Issue ID
893415
Regression
No
[iOS][Cardboard] Enable Transition View setting is ignored and always shown
When "Enable Transition View" is set to false, it should not show an instruction splash screen.
Also, the property title has a typo, it's missing an "r" in Transition and should be "Enable Transition View" -- It's possible that this typo is derived from the source code name of the property and may be the ultimate cause of the bug.
Steps to reproduce:
1. Open User's attached project
2. Open Player Settings (make sure Build target is set to iOS)
3. Other settings > Virtual Reality SDKs > Cardboard: make sure Enable Transition View is set to false
4. Build for iOS and Run on iOS device
Expected behavior: iOS Player goes straight to VR view (split screen)
Actual behavior: an instruction is shown (Enable Transition View is ignored)
Tested with: iPhone 6S iOS10.3
Reproduced with: 2017.1.0p2, 5.6.0b11, 5.5.2p3
Not reproduced with: 5.6.1f1 (due to bug case 885513), 5.4.5f1 (due to Errors in the Console)
Note: the issue is not present on Android.
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cozyurt_unity
Jul 15, 2020 11:45
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ameliared
May 18, 2019 06:09
In some iOS-based systems, the users get these manual features so that they can make easy access. If they face errors like https://errorcode0x.com/fix-canon-printer-error-code-5b02/ that must be resolved by them only
pocoster
Oct 11, 2017 21:06
Which release has this been fixed in?!? I'm using 2017.1.1f1 and the issue is still present!
WelchCompositions
Aug 11, 2017 18:00
Same problem Unity 2017.1.0
MechEthan
Aug 07, 2017 18:30
@VIRTUALITY_SI: That isn't a workaround. Your suggestion just starts the scene in non-VR mode and delays when the Cardboard instructional "Transition View" appears. When you enable VR mode for the scene (VRSettings.enabled = true;) the transition view still appears regardless of the checkbox setting.
virtuality_si
Aug 05, 2017 09:04
You can skip the initial split landscape view if you add "None" as a supported Virtual Reality SDK in that list. Once you have added it you can drag it to the top of that list. I believe it must be first in the list to have the behavior you are looking for.
This technique is referred to on this page (https://docs.unity3d.com/Manual/VROverview.html#EnablingVRSupport) under the section "Built applications: Choosing startup device"
MechEthan
Jul 31, 2017 23:15
Still an issue on Unity 2017.1p2 ... it looks really terrible.
The Google Cardboard transition screen pops up in portrait, then our portrait view eventually pops over the top of it, then when user rotates to landscape the Cardboard transition view reappears and gradually fades away.
If I add in the Google VR plugin, even as of 1.70, it also doesn't seem to have any settings that allow me to override or control this either.
twenty0ne
Jun 02, 2017 08:27
Same problem here with Unity5.6.1f1
SuperUber
Jun 01, 2017 16:01
Same problem here with Unity5.6.1f1
JeremyEnvoy
May 03, 2017 23:44
Same problem on Unity5.6.0f3 (on OSX) and cardboard sdk 1.40, using iPhone 6+. Changing the value does nothing.