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iOS Build with Script Call Optimization "Fast <...>" fails
When building any project on 5.0 with Script Call Optimisation "Fast but no Exceptions", cross compilation errors are thrown and it'... Read more
[iOS] Standalone VR Splash Image is included into iOS builds
Reproduction Steps: 1. Open User's project 2. Notice that "Splash2048x1536" is set as Standalone Virtual Reality Splash Image and no... Read more
[iOS][Asset Loading] WWW.LoadFromCacheOrDownload(url, fileVersion, crc) ...
Reproduction steps: 1. Open attached project "crcCheck" 2. Open scene "demo" 3. Using the editor enter play mode 4. Press the UI but... Read more
[iOS] Using Auto resolution triggers a crash on GLES/Metal
To Reproduce: 1. Deploy the attached project with 5.1, observe that: with Gles2/3 the app crashes immediately (bt attached) wi... Read more
Build And Run fails on iOS with EntryPointNotFoundException: GetXcodeMaj...
Steps to reproduce: 1) Create a new project. 2) Select iOS platform. 3) Build the project using 'Build And Run'. Unity fails to lin... Read more
[iOS] “ConnectionError : Malformed URL“ error appears when instantiating...
How to reproduce: 1. Build And Run the “AddressablesMalformedUrl.zip” project 2. Press the “INSTANTIATE ADDRESSABLES” button and o... Read more
Screen.orientation cannot be set to AutoRotation after forcing other ori...
Setting Screen.orientation to AutoRotation has no effect if orientation was manually changed before. To Reproduce: 1. Open & deplo... Read more
[iOS][Metal] Splash screen is flickering when no camara is in scene
To reproduce: 1. Open attached project 2. Build for iOS 3. Run on iOS device Actual behavior: Unity splash screen starts to flicker... Read more
[iOS] Generated normal maps do not work on iOS
To Reproduce: 1. Deploy the attached project. 2. Observe that all Material which have normal maps are broken. Reproducible with G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion