Search Issue Tracker
[iOS] GameController.framework is included in an empty project when Inpu...
How to reproduce: 1. Open the attached project ("1403153_2019436f1.zip") 2. Build the Xcode project and open it 3. Note that the "Ga... Read more
[iOS] UnityEditor.iOS.Xcode.BackgroundModesOptions is missing "processin...
Reproduction steps: 1. Create a new project 2. Switch the platform to iOS 3. Create and open a new Script 4. Add "using UnityEditor.... Read more
[iOS] Memory Settings of iOS Player has no effect.
Unity 2021.2 Editor introduced allocator thread block settings (Project Settings > Memory Settings). These settings are used when se... Read more
[iOS] Memory increases when continuously sending messages using AWS SDK
Reproduction steps: 1. Open the project "newProjectTest" 2. Build and Run the project on an iOS device 3. Observe the device memory ... Read more
[iOS] Screen.safeArea returns incorrect height value when constraining r...
How to reproduce: 1. Open the attached Unity project ("SafeAreaTest.zip") 2. Build And Run on an iOS device 3. When the app finished... Read more
[iOS] Doing 'Build And Run' for iOS project on Apple Silicon sets 'My Ma...
Steps to reproduce: 1. Open new Unity project on a Mac with Apple Silicon chip 2. Switch to iOS 3. Open 'Build Settings' window 4. ... Read more
[iOS] Extra frame not rendered in App Switcher when Multithreaded Render...
How to reproduce: 1. Open the attached project ("1362184_2022.1.0a7.zip") 2. Build And Run on an iOS device 3. When the app finishes... Read more
Xcode export generates PRODUCT_NAME_APP = "ProductName" instead of actua...
How to reproduce: 1. Create a new project 2. Go to Project Settings (Edit>Project Settings>Player) 3. In the Product Name write symb... Read more
[iOS] Multi Line Mobile Input Fields show transparent background when Da...
Reproduction steps: 1. Set the device that this will be tested on to Dark Mode (Settings -> Display & Brightness -> Dark) 2. Open th... Read more
Input.mouseScrollDelta.y is not correctly mapped to mouse wheel when run...
How to reproduce: 1. Open the project "1102948.zip" on Apple Silicon Mac 2. Go to Build Settings (File>Build Settings) 3. Select iOS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Empty template starts with incorrect Physically Based Sky ground
- Big chunk of "Untracked" memory in the Memory Profiler screenshot when a custom .obj file is loaded while in Play Mode
- Video contains artifacts when played in the Video Preview section in the Inspector Window
- UI Toolkit Slider "Fill" option doesn't invert when "Inverted" option is selected
- The Random Value option in the Set Attribute Block gets disabled and the "B"/"Max" value lost when upgrading to Unity 6