Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2020.3
2021.1
2021.1.3f1
2021.2
2022.1
Issue ID
1356832
Regression
No
[iOS] Memory increases when continuously sending messages using AWS SDK
Reproduction steps:
1. Open the project "newProjectTest"
2. Build and Run the project on an iOS device
3. Observe the device memory in Xcode
Expected result: The memory stays consistent
Actual result: The memory rises for a while before it settles
Reproducible with: 2019.4.29f1 (The memory continues to rise without settling), 2020.3.16f1, 2021.1.17f1, 2021.2.0b7, 2022.1.0a5
Reproduced with:
iPhone 6 (iOS 12.4.8) - stabilizes at ~92MB depending on version
iPhone 7 (iOS 12.3.1) - stabilizes at ~100MB depending on version
iPhone 12 Mini (iOS 14.1) - stabilizes at ~120MB depending on version
Notes:
- In this example scenario a test message is sent to Kinesis Firehose every 10s using the AWS SDK which prompts the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
- Crash on RaiseException when entering Play Mode in a specific project
- Debug Console does not reappear when disabling and re-enabling Debug.developerConsoleEnabled
Resolution Note (2022.1.X):
As description states - memory usage stabilizes at some level. This means there is no bug.
It is perfectly normal for memory usage to grow for a bit at first. A bug would be only if memory keeps on growing and leads to out of memory crash.