Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2020.3
2021.1
2021.1.3f1
2021.2
2022.1
Issue ID
1356832
Regression
No
[iOS] Memory increases when continuously sending messages using AWS SDK
Reproduction steps:
1. Open the project "newProjectTest"
2. Build and Run the project on an iOS device
3. Observe the device memory in Xcode
Expected result: The memory stays consistent
Actual result: The memory rises for a while before it settles
Reproducible with: 2019.4.29f1 (The memory continues to rise without settling), 2020.3.16f1, 2021.1.17f1, 2021.2.0b7, 2022.1.0a5
Reproduced with:
iPhone 6 (iOS 12.4.8) - stabilizes at ~92MB depending on version
iPhone 7 (iOS 12.3.1) - stabilizes at ~100MB depending on version
iPhone 12 Mini (iOS 14.1) - stabilizes at ~120MB depending on version
Notes:
- In this example scenario a test message is sent to Kinesis Firehose every 10s using the AWS SDK which prompts the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Resolution Note (2022.1.X):
As description states - memory usage stabilizes at some level. This means there is no bug.
It is perfectly normal for memory usage to grow for a bit at first. A bug would be only if memory keeps on growing and leads to out of memory crash.