Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.2.X
Votes
0
Found in
2019.4
2019.4.16f1
2020.3
2021.1
2021.2
2022.1
Issue ID
1362184
Regression
No
[iOS] Extra frame not rendered in App Switcher when Multithreaded Rendering or Render Extra Frame on Pause is on
How to reproduce:
1. Open the attached project ("1362184_2022.1.0a7.zip")
2. Build And Run on an iOS device
3. When the app finishes loading, open App Switcher
Expected result: both "pauseImage" and "focusImage" are displayed in the snapshot of the app
Actual result: both "pauseImage" and "focusImage" are not displayed in the snapshot of the app
Reproducible with: 2019.4.29f1, 2020.3.17f1, 2021.1.19f1, 2021.2.0b9, 2022.1.0a7
Reproducible on:
iPad 6th generation (iOS 14.4.2)
iPhone 8 Plus (iOS 14.4.2)
iPad Air 2 (iOS 11.0.3)
Note:
- When Render Extra Frame on Pause & Multithreaded Rendering is off, the app behaves as if Render Extra Frame on Pause was working correctly.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Version Control window during "Create workspace" updates only when the mouse is moved
- Crash on AudioMixer::GetFloat when entering Play Mode in a specific project
- Test assembly files are not generated when using a local package included in a subdirectory
- URP Terrain Shaders are always included when building on any target platform
- Multiple errors thrown and Scene/Game view is not rendered when Lighting Override Mask is set to the same layer as the Volume
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a14
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.6f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.25f1