Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
2
Found in
2019.4
2020.3
2020.3.15f2
2021.1
2021.2
2022.1
Issue ID
1367668
Regression
No
Input.mouseScrollDelta.y is not correctly mapped to mouse wheel when running an iOS app on Apple Silicon Mac
How to reproduce:
1. Open the project "1102948.zip" on Apple Silicon Mac
2. Go to Build Settings (File>Build Settings)
3. Select iOS platform
4. Build the project
5. Open the built project with Xcode
6. In the Project Navigator select Unity-iPhone
7. In the Targets select Unity-iPhone
8. Go to the General tab
9. Under Deployment Info, check only iPhone
10. In the top Deployment Target select "Silicon mac name (Designed for iPhone)"
11. Run the project
12. Zoom with the mouse wheel
Expected result: The camera zooms towards the Cube
Actual result: The camera is not zooming
Reproducible with: 2019.4.27f1, 2020.3.18f1, 2021.1.21f1, 2021.2.0b12, 2022.1.0a8
Notes:
- Camera zoom works in the Game Mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (2022.1.X):
Unity does not support mouse input on iOS and iPadOS at the moment, this extends to iOS apps running on Apple Silicon Macs. To handle mouse input on Apple Silicon Macs please build your project as Standalone with "Architecture" set to "Intel 64-bit + Apple silicon".