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Inspector tab resets scroll bar position when entering Play mode
How to reproduce: 1. Open any Unity project 2. Add many Components to any GameObject 3. In the Inspector tab, scroll down to see the... Read more
Objects using HideAndDontSave, after being disbled and enabled, are visi...
Steps to reproduce: 1. Download and open the attached project 2. Select "HiddenObjectInspector" 3. Click "Create It Now" 4. Click o... Read more
Input field stays highlighted after Enter key is pressed
Steps to reproduce: 1) Open Unity and create a new project 2) Select any gameObject in the Hierarchy tab(camera or Directional Ligh... Read more
[Editor] LOD Group triangle count is inaccurate for sub-meshes
1. Set a mesh with submeshes as your LOD Mesh 2. Check the triangle count in the LOD Inspector Actual result: the triangle count is... Read more
GameObjects which have "NotEditable" flag enabled don't get greyed out i...
Reproduction steps: 1. Open "MinimalRepro.zip" project and "SampleScene" scene 2. Select "CubeA" 3. "BUGREPORT" -> "Set NotEditable... Read more
Inspector throws MissingReferenceException after deleting the Component ...
How to reproduce: 1. Open the attached "Empty Unity Project.zip" Project 2. Drag "TestObject" Prefab to the Scene 3. Press the "Add/... Read more
Hotkeys are being activated when entering text to any input field in the...
To reproduce: 1. Open any project 2. Try to input any string to a string field found anywhere in the editor 3. Observe Editor's main... Read more
.NET 4.x Runtime Script Component can not be loaded when it has more tha...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "PartialedNestedClasses.zip" 2. Open the "PartialNestedClasses.cs"... Read more
PopupWindowContent is sometimes closed/destroyed after parent PopupWindo...
Steps to reproduce: 1. Open the attached project 2. Select the Directional Light game object 3. Open up the Culling Mask drop-down (... Read more
NullReferenceException in UnityEditor.LightProbeGroupInspector.OnDisable...
Steps to repro: 1. Open attached project; 2. Open 't1LightProbeGroup' scene; 3. Wait until light baking finishes; 4. Open 't1LightP... Read more
All about bugs
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