Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a3
2018.1.0a5
Issue ID
971044
Regression
Yes
NullReferenceException in UnityEditor.LightProbeGroupInspector.OnDisable () is shown after entering Play mode
Steps to repro:
1. Open attached project;
2. Open 't1LightProbeGroup' scene;
3. Wait until light baking finishes;
4. Open 't1LightProbeGroupBugPlayMode' scene;
5. In the Hierarchy select 'Light Probe Group' gameobject in the Hierarchy;
6. Enter Play mode;
7. Exit Play mode;
8. Enter Play mode again.
Expected result:
No errors are shown in the console.
Actual result:
Error:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.LightProbeGroupInspector.OnDisable () (at C:/buildslave/unity/build/Editor/Mono/Inspector/LightProbeGroupInspector.cs:602)
UnityEditor.InspectorWindow:OnEnable()
is shown after entering Play mode. See attached video.
Regression introduced in 2018.1.0a3.
Notes:
- Reproducible in 2018.1.0a5, 2018.1.0a4, 2018.1.0a3;
- Not reproducible in 2018.1.0a2, 2017.3.0b10, 2017.2.0p2;
- Reproducible on Windows 10 and OSX 10.13.1;
- The issue might not happen every time. If it doesn't happen try entering play mode more times or disabling Light Probe Group component on Light Probe Group gameobject and entering play mode. Finally, you can reopen project and repeat abovementioned steps to trigger the bug;
- The bug's underlying reason might be that in the project there are two identic scenes, except that one has enabled Light Probe Group Component, another doesn't. Toggling this component on one of the scenes might lead to this race condition. The bug doesn't repro when having only one scene with Light Probe Group component.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- New Hierarchy visibility and pickability icon behavior differs from documentation
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
Add comment