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Won't Fix
Votes
0
Found in
6000.0.56f1
6000.2.1f1
6000.3.0a5
Issue ID
UUM-114423
Regression
No
Sprites are cut off when using a custom alpha mask with a custom shader
Reproduction steps:
1. Open the attached “IN-112115_Sprites Cut Off Issue.zip“ project using Unity 6 (link in the internal comments)
2. Open the “SampleScene”
3. Enter Play mode and observe the Game view
Expected result: The jigsaw male connections (“Images” > “Giver.png” connections on “PuzzlePiece(Clone)” GameObjects) are rendered full and round
Actual result: The jigsaw male connections (“Images” > “Giver.png” connections on “PuzzlePiece(Clone)” GameObjects) are cut off
Reproducible with: 2021.2.0a1, 2021.3.55f1, 2022.3.65f1, 6000.0.56f1, 6000.2.1f1, 6000.3.0a5
Not reproducible with: 2020.3.48f1
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes:
- Reproducible in the Player
- The regression happened in the Unity 2021.1 stream, however, this stream is no longer supported for further regression testing and for considering it as a regression (the customer was trying to incrementally upgrade from Unity 2019 to Unity 6 when they discovered this issue in Unity 2021)
- Could not test in a new project (due to the unclear nature of the culprit for this issue)
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Resolution Note:
Hello.
The issue is related to custom user code & project imported from a legacy Unity version. This is generally not something we can provide support for.
However if it is possible for the user to diagnose the root cause of the observed difference, I can take a look at that and confirm whether it is an unexpected regression.