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Inspector menu items move about slightly after clicking on them a few ti...
This requires a monitor with a resolution higher than 1080p To reproduce: 1. Set your scaling option to something other than 100% 2... Read more
Inspector tab resets scroll bar position when entering Play mode
How to reproduce: 1. Open any Unity project 2. Add many Components to any GameObject 3. In the Inspector tab, scroll down to see the... Read more
PopupWindowContent is sometimes closed/destroyed after parent PopupWindo...
Steps to reproduce: 1. Open the attached project 2. Select the Directional Light game object 3. Open up the Culling Mask drop-down (... Read more
Objects using HideAndDontSave, after being disbled and enabled, are visi...
Steps to reproduce: 1. Download and open the attached project 2. Select "HiddenObjectInspector" 3. Click "Create It Now" 4. Click o... Read more
[Inspector Functionality] Inspector doesn't scroll to the bottom when at...
Inspector does not scroll when dragging a component at the bottom to attach it as a component Steps to repro: 1. Create a new proj... Read more
Inspector window's preview shows all selected objects in each icon tile ...
To reproduce: 1. Open new project 2. Create 2 or more prefabs from any standard objects 3. In Project window, holding ctrl, select c... Read more
Create "New Script" shortcut isn't automatically highlighted when text i...
How to reproduce: 1. Create a new project 2. Click on any Scene object, go to Inspector -> Add Component 3. Type any text Expected... Read more
[OSX] Memory leak occurs when cursor is hovered over multiple Inspector ...
How to reproduce: 1. Open the "1246165" project and select "Main Camera" in the "New Scene" Scene 2. Make sure the Camera component ... Read more
Inspector's "Set to Value of X" context menu fails when setting bool values
How to reproduce: 1. Create a new project and open it 2. In the Hierarchy Create two new cubes and name them "First" and "Second" 3... Read more
[Editor] LOD Group triangle count is inaccurate for sub-meshes
1. Set a mesh with submeshes as your LOD Mesh 2. Check the triangle count in the LOD Inspector Actual result: the triangle count is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow