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Enum values can't be changed in the Inspector when saving them in a Scri...
How to reproduce:1. Open the user attached project2. Create a Scriptable Object asset via Assets -> Create -> Enum Test3. Open... Read more
Script cannot be attached to a GameObject when dragged into an empty spa...
Steps to reproduce:1. Open any project2. Create a new script3. Create an empty object and select it4. Drag the script into Inspector... Read more
NullReferenceException is thrown when changing the Inspector preview sel...
How to reproduce:1. Open the “PreviewSelector.zip“ project2. Open the “SampleScene“3. Select the “Test“ GameObject4. Click on “TestP... Read more
Long Sprite names are not truncated in the Inspector window name label a...
Steps to reproduce: Create a new Unity project using the Universal 2D template Create a new Triangle Sprite (Assets > Create >... Read more
Inspector window is not updated when Assets from the Project window are ...
How to reproduce:1. Open user's attached "ScriptableImporterBugs.zip" project2. Open "SampleScene" Scene3. Select all Assets from th... Read more
Simple CustomEditor scripts cause significant performance impact
How to reproduce:1. Open the attached 'project-1252396.zip' project2. In the Hierarchy window select 'Test Object'3. Observe the val... Read more
[Performance Regression] Focusing and interacting with Clip Inspector in...
Steps to reproduce:1. Open the attached project ("1195759.zip")2. Select the "Minecrafy.fbx" file in the Project window3. Click on a... Read more
[SerializeReference] SerializeReference re-creates objects when they are...
Reproduction steps:1. Open "1203135" project2. Add "TestBehaviour" to the Scene3. In the Console window notice "recordedReference ==... Read more
[SerializeReference] looses object reference to Material in build
Reproduction steps:1. Open the attached project "SerializeReference" and scene "MaterialList"2. In the Hierarchy, select "MaterialLi... Read more
The Window "Select Texture2D" opens in inconsistent position when it is ...
Reproduction steps:1. Create a new project2. In the Hierarchy window, select any GameObject3. In the Inspector window, select the ic... Read more
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