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Enum values can't be changed in the Inspector when saving them in a Scri...
How to reproduce:1. Open the user attached project2. Create a Scriptable Object asset via Assets -> Create -> Enum Test3. Open... Read more
Script cannot be attached to a GameObject when dragged into an empty spa...
Steps to reproduce:1. Open any project2. Create a new script3. Create an empty object and select it4. Drag the script into Inspector... Read more
NullReferenceException is thrown when changing the Inspector preview sel...
How to reproduce:1. Open the “PreviewSelector.zip“ project2. Open the “SampleScene“3. Select the “Test“ GameObject4. Click on “TestP... Read more
Multiple previews are not available in Inspector when UITK CreatePreview...
How to reproduce:1. Open the attached “IN-130277_6_Test“ Project2. Open the “ReproScene” Scene3. Select the “UITK” GameObject4. Obse... Read more
Inspector window is not updated when Assets from the Project window are ...
How to reproduce:1. Open user's attached "ScriptableImporterBugs.zip" project2. Open "SampleScene" Scene3. Select all Assets from th... Read more
Simple CustomEditor scripts cause significant performance impact
How to reproduce:1. Open the attached 'project-1252396.zip' project2. In the Hierarchy window select 'Test Object'3. Observe the val... Read more
[Performance Regression] Focusing and interacting with Clip Inspector in...
Steps to reproduce:1. Open the attached project ("1195759.zip")2. Select the "Minecrafy.fbx" file in the Project window3. Click on a... Read more
[SerializeReference] SerializeReference re-creates objects when they are...
Reproduction steps:1. Open "1203135" project2. Add "TestBehaviour" to the Scene3. In the Console window notice "recordedReference ==... Read more
[SerializeReference] looses object reference to Material in build
Reproduction steps:1. Open the attached project "SerializeReference" and scene "MaterialList"2. In the Hierarchy, select "MaterialLi... Read more
The Window "Select Texture2D" opens in inconsistent position when it is ...
Reproduction steps:1. Create a new project2. In the Hierarchy window, select any GameObject3. In the Inspector window, select the ic... Read more
All about bugs
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