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Enum values can't be changed in the Inspector when saving them in a Scri...
How to reproduce: 1. Open the user attached project 2. Create a Scriptable Object asset via Assets -> Create -> Enum Test 3. Open th... Read more
Script cannot be attached to a GameObject when dragged into an empty spa...
Steps to reproduce: 1. Open any project 2. Create a new script 3. Create an empty object and select it 4. Drag the script into Inspe... Read more
The Window "Select Texture2D" opens in inconsistent position when it is ...
Reproduction steps: 1. Create a new project 2. In the Hierarchy window, select any GameObject 3. In the Inspector window, select the... Read more
Object Picker icon is slightly clipping with the object field bounds
How to reproduce: 1. Open any Unity project 2. Open any window that contains an Object Picker (e.g. Lighting Settings) 3. Note the O... Read more
Inspector window is not updated when Assets from the Project window are ...
How to reproduce: 1. Open user's attached "ScriptableImporterBugs.zip" project 2. Open "SampleScene" Scene 3. Select all Assets from... Read more
Simple CustomEditor scripts cause significant performance impact
How to reproduce: 1. Open the attached 'project-1252396.zip' project 2. In the Hierarchy window select 'Test Object' 3. Observe the ... Read more
[Performance Regression] Focusing and interacting with Clip Inspector in...
Steps to reproduce: 1. Open the attached project ("1195759.zip") 2. Select the "Minecrafy.fbx" file in the Project window 3. Click o... Read more
[SerializeReference] SerializeReference re-creates objects when they are...
Reproduction steps: 1. Open "1203135" project 2. Add "TestBehaviour" to the Scene 3. In the Console window notice "recordedReference... Read more
[SerializeReference] looses object reference to Material in build
Reproduction steps: 1. Open the attached project "SerializeReference" and scene "MaterialList" 2. In the Hierarchy, select "Material... Read more
[Inspector] Reorderable list element is not deselected after clicking th...
Reproduction steps: 1. Open the attached project in "My project.zip" 2. Open SampleScene 3. Select Directional Light in hierarchy 4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [2020.3] Play Mode has visual artifacts when Graphics API is set to DirectX12 with Dynamic Resolution enabled
- White texture appears when setting “RenderTextureFormat.Depth” to “RenderTexture” on the Camera
- Cursor is visible when using “Cursor.lockState = CursorLockMode.Locked” and “Cursor.visible = false”
- Material.SetOverrideTag setting LightMode tag has no effect
- Decal is not rendered when in Camera component Culling Mask dropdown field Default is unselected