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Scrolling is jumping when scrolling in the Input Manager
How to reproduce: 1. Create a new project with a 3D Template 2. Go to Input Manager (Edit>Project Settings>Input Manager) 3. Open Ax... Read more
Keycodes Less, Greater, LeftParen, RightParen are not being registered w...
How to reproduce: 1. Open project "KeyCodes.zip" 2. Open "SampleScene" Scene (Assets>Scenes>SampleScene) 3. Enter the Play Mode 4. O... Read more
Player Input component help reference button does not link to docs
Reproduction steps: 1. Download and open the attached "LunarLander.zip" project 2. In the Hierarchy window, select the "Square" game... Read more
Input.GetKey() returns true for Alt key after Alt+Tabbing and reopening ...
Reproduction steps: 1. Open the user attached project 2. Build the project with Autoconnect Profiler enabled 3. Run the Build 4. Cli... Read more
[Input] Preset "Save current to" button in Input Manager needs to be dou...
Reproduction steps: 1. Create a new project 2. Go Edit -> Project Settings -> Input Manager 3. Near the top right of the Project Set... Read more
Constant input from the gamepad when it is not being used
Reproduction steps: 1. Open the "Player Testing" Scene in the attached project "The Great Forge.zip" 2. Enter the Play mode 3. Obser... Read more
Touchscreen.pressure memory not cleared leading to NaN value
-e: Rene says we don't clear the memory for Touchscreen.pressure leading to random values being in there -repro: --start editor on ... Read more
[Input] [Samsung S Pen] Input.mouseScrollDelta Y-axis is changed when us...
How to reproduce: 1. Open the attached project '1378504.zip' 2. Build and Run the application on an Android device 3. When the app l... Read more
Keyboard input is not working when using an external keyboard in iOS 15
How to reproduce: 1. Open the attached project "iOS New Input System Test.zip" 2. Go to Build Settings (File>Build Settings) 3. Sele... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL