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The first Keyboard Input is Ignored and stored for later when renaming A...
To reproduce: 1. Download the attached project "New Unity Project.zip" and open it in Unity2. In Project view create a Folder or ano... Read more
[Windows] High Input Polling rates can impact Editor performance
Steps to reproduce:1. Download and open the attached project2. Move the mouse inside the scene view Expected result: little to no pe... Read more
[OSX] Input.inputString, GetKey etc. does not work on Mac OSX
Steps to reproduce: 1. Open the attached project2. Open 'InputStringTest' scene3. Play the scene4. Click any of the keyboard buttons... Read more
[Full-Screen] Input.mousePosition output does not match the displayed vi...
To reproduce the bug follow the steps1. Open "InputMousePosition" project2. Open "Test" scene3. Build & Run4. Select resolution ... Read more
[Input] When resizing window, Input.mousePosition will be clamped by the...
Steps to reproduce this issue: 1. Open the attached project2. Open Default scene3. It displays the position of the mouse on the scre... Read more
Player .exe remains open as a background task after closing it when Acti...
Reproduction steps:1. Open the attached “BackgroundProcessBug.zip” project2. Build and Run the project (File > Build and Run)3. O... Read more
High polling rate mice are causing performance issues (windows, editor)
Reproduction steps:1. Open users attached project (note this project doesn't use the new input system, but the issue manifests in th... Read more
!dest.m_MultiFrameGUIState.m_NamedKeyControlList when pressing any key
Steps to reproduce : - import the project attached- open the scene cheat-menu- press play and start typing on the keyboard- notice t... Read more
Custom InputDevice not sending input when GameView is not focussed
How to reproduce:1. Open user-submitted project2. Press on Game Window3. Move your 3DConnexion Space Navigator device4. Inspect Even... Read more
[Mobiles]"<RI.Hid>" errors thrown when connecting a Mobile Device
To reproduce:1. Create a new project2. Connect a windows phone 8 or android device to your pc3. Notice the errors in console:"<RI... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [MotionVectors][RenderingDebugger][MSAA] Render Graph Execution error and black Game View when enabling MotionVectors overlay in the Rendering Debugger with MSAA
- "[Project Auditor] Could not find any registered modules." warning is thrown when clicking "Start Analysis" and the rules were installed while there are compilation errors in the Editor
- “ArgumentException: Object that does not belong to a persisted asset cannot be set as the target of a LazyLoadReference" is thrown when changing Unsupported Selector Action and saving in UI Builder
- Cursor image flickers in Viewport preview when unsupported Texture 2D is assigned to element
- [HDRP] Game view is rendered black when using Pathtracing on a HDR display