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Fixed in 5.2.0
Votes
36
Found in
5.1.2f1
Issue ID
715666
Regression
No
[Full-Screen] Input.mousePosition output does not match the displayed view on the screen
To reproduce the bug follow the steps
1. Open "InputMousePosition" project
2. Open "Test" scene
3. Build & Run
4. Select resolution that is different from Home Resolution of your computer screen
5. Press Play
Unity 5.1.X:
Input.mousePosition will return values that are out of the screen coordinates. User used workaround to get correct position of the mouse.
Unity 5.2.X (black boarders):
Input.mousePosition zero coordinates starts from bottom of black boarders, also input ratio does not fit the graphical view ratio.
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Fattie
Jul 13, 2020 01:25
This is STILL not fixed in 2020. What the heck ?
d0p3fish
Oct 24, 2016 22:24
Same Problem on Unity 5.4.2f2 Fullscreen Mode at Mac
hitmax87
May 27, 2016 18:46
Bug steel here, in new version!
Jill Chang
May 23, 2016 09:30
Same problem here!!!
Djamahl
May 11, 2016 18:17
BTW, we were able to repro in a standalone deployment, but our primary concern is Android/iOS where tap precision is less precise.
Djamahl
May 10, 2016 18:49
We're experiencing this issue on 5.3.1p3. Initially we thought some of our custom code was causing this, but we've constantly been able to reproduce this in a blank project with buttons with offset. We've used precision styluses to ensure the expected input locations are accurate and see that the issue is definitely not fixed.
I have a test project I can provide to show this problem clearly with debug visualization added.
https://www.dropbox.com/s/0k03ub4hl4j476r/ButtonUI.unitypackage?dl=0
Hodgson_SDAS
Apr 12, 2016 14:27
This bug did not get rolled into 4.x?
winterkewl
Mar 31, 2016 17:15
This issue is marked fixed, but it's still happening to me in 5.3.2.f1
SujitKadam
Mar 04, 2016 06:38
same problem with Unity 5.3
kallelandell
Dec 23, 2015 19:21
I have problems with some buttons on my 2nd scene, but not in the first. One important differance between the scenes is that in the first scene I add the buttons from the start, but in the second I add them after a while. In the first scene they are far to the left on screen, in the second they are close to the middle. If I click a bit to the right of the buttons in the scene where they are not working, I pop out of fullscreen mode.
Unity Version is 5.3.0f4.