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[IMGUI] RGB, R and G tabs are missing in Baked Lightmap Preview Window
[IMGUI] RGB, R and G tabs are missing in Baked Lightmap Preview Window. RGB, R and G tabs are missing in Baked Lightmap Preview Wi... Read more
GUI.Box tooltip does not appear in the Inspector
Steps to reproduce: 1. Open user attached project below ("DragBoxTest") 2. Click on the "Hoden" game object 3. Hower over one of the... Read more
GUILayout.Window never releases old windows which causes a memory leak
How to reproduce: 1. Open the attached project "GUILayoutWindowMemLeak.zip" and scene "TestScene" 2. Enter Play Mode 3. Observe the ... Read more
EditorGUI.Popup has limited depth when they are Multi-Level
How to reproduce: 1. Open the attached project("Popup_Test") 2. Go to Test > Window 3. In Selection A, try to go to the 20th level o... Read more
Custom SettingsProvider tabs have smaller left margins than default Sett...
How to reproduce: 1. Open user's attached project 2. Open Preferences window 3. In Preferences window select 'External Tools' tab an... Read more
EditorGUI.DrawPreviewTexture stops rendering when mouse leaves focus of ...
Steps to reproduce: 1. Open user attached project "BitSignal2017.zip" 2. Find "GameHandler" object in Hierarchy 3. Find Ship Factory... Read more
[GUI.Matrix] Scaled matrix breaks internal layout if scale isn't 1
To reproduce: - Open attached project - Open the scene "testScene" - Click Play button Expected behavior: rightmost menu should loo... Read more
Can't tab to Tiling and Offset properties in material
Tabbing through the properties doesn't work consistently Repro: 1. Put a material on a cube object 2. Select one of the properties o... Read more
Project window icons are light gray when creating a UP, HDRP or "3D With...
How to reproduce: 1. Create a new UP project 2. Open the project window Expected results: The icons are dark gray Actual results: T... Read more
Material override tag casing is ignored after being set the first time
Reproduction steps: 1. Open the attached project 2. Click on Assets/material.mat to view it in the inspector 3. Enable the Debug Ins... Read more
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