Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0f3
Issue ID
931937
Regression
No
EditorGUI.DrawPreviewTexture stops rendering when mouse leaves focus of inspector
Steps to reproduce:
1. Open user attached project "BitSignal2017.zip"
2. Find "GameHandler" object in Hierarchy
3. Find Ship Factory script and expand Ship Designs
4. They should have texture previews next to them that only work when you have your focus on the inspector
Expected: The DrawTextures method should work regardless of mouse focus if it's visible
Actual: As soon as the mouse leaves the inspector the preview disappears
Reproduced on: 5.5.4p1, 5.6.2p4, 2017.1.0f3, 2017.2.0b3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Usability] Can't create Target Frame Time presets in Profiler
- Text is not displayed in the Inspector window when using Korean characters
- [macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it.
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
Resolution Note:
low priority defect, we might get back to it at some point, but unlikely for the moment.