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[IL2CPP] "BuildFailedException" and Bee errors are thrown in the Console...
Reproduction steps: 1. Open the attached user's project 2. Go to File > Build Settings 3. Switch to Android Platform and Build the ... Read more
Multiple errors appear in the Console when building for IL2CPP
How to reproduce: 1. Open the user's attached project 2. Build the project for IL2CPP 3. Observe the Console Expected result: There... Read more
"Error: IL2CPP error" thrown when building Dedicated Server for Linux
How to reproduce: 1. Open the attached project "iamgoingcrazy.zip" 2. Build And Run the project for Dedicated Linux Server Expected... Read more
Android x86 architecture APK fails to build with IL2CPP
To reproduce: 1. Open empty project 2. Build an APK with IL2CPP and x86 selected --Build fails Reproduced with: 2019.2.0a7, 2019.2... Read more
Unsafe Memory marshal fails on IL2CPP backend
Steps to reproduce: 1. Download 1146277_repro.zip and open "SampleScene" scene 2. Build project for Standalone IL2CPP 3. Launch play... Read more
[WebGL] "Not implemented: Class::FromIl2CppType" error is thrown and a c...
How to reproduce: 1. Open the attached project 2. Make a WebGL build 3. Host the WebGL build 4. Open the built WebGL Player in a bro... Read more
[IL2CPP] Application crashes on startup when built with IL2CPP on Androi...
Reproduction steps: 1. Open the attached project 2. Build and run the project with IL2CPP on Android device 3. App crashes on startu... Read more
No debug information for NativeArray<T> objects available when debugging...
Steps to reproduce: 1. Open the attached project (case_1215119.zip) 2. Build the project as Standalone with Scripting Backend set to... Read more
[iOS] Crash on il2cpp::vm::Exception::Raise after uncaught exception of ...
How to reproduce: 1. Build the attached project for iOS 2. Build & Run the app on device via Xcode 3. Press "Leave" button when the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type