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Player crashes on il2cpp::os::Thread::GetCurrentThread() + 83 when shut...
How to reproduce: 1. Open the attached provided in the link in the Edit section 2. Build and run 3. When the PLayer launches let it... Read more
[IL2CPP] Crash when accessing methods such as Type.IsAssignableFrom() fo...
Exceptions in il2cpp runtime library code when using Type.IsAssignableFrom() method for some specific types. To repro: 1) Open atta... Read more
[IL2CPP] Using contravariance causes a compilation failure with type mis...
Steps to reproduce: 1) Open the latest attached project. 2) Build for iOS/Android with IL2CPP as the Scripting API. - Build will fai... Read more
[WebGL] System.DateTime.Now crashes player when .Net runtime is set to 4.x
To reproduce: 1) Open the attached project and scene 2) Build and run on WebGL Result: It fails with "Maximum call stack size excee... Read more
Fatal IL2CPP Linker errors are thrown when building a project with Entia...
How to reproduce: 1. Open the user attached project 2. Make sure that the scripting backend in Player Settings is set to IL2CPP 3. ... Read more
[IL2CPP] Project Build process fails due GetObjects function
To reproduce: 1. Download the attached project "il2cpp_gen_bug.zip" and open in Unity 2. Open "SampleScene" scene 3. Go to Edit > P... Read more
[IL2CPP] Application crashes on startup when built with IL2CPP on Androi...
Reproduction steps: 1. Open the attached project 2. Build and run the project with IL2CPP on Android device 3. App crashes on startu... Read more
[IL2CPP] Build fails on x86 with C++ source code native plugins
Steps to reproduce: 1. Download attached project 2. Change architecture to x86 3. Build project Expected results: Build is successf... Read more
IL2CPP strips parameter attributes
Steps to reproduce: 1. Open user attached project 2. Build to anything that supports IL2CPP (Tested Android and iOS) 3. Inspect debu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window