Search Issue Tracker
Fixed
Fixed in 6000.0.62f1, 6000.2.11f1, 6000.3.0b5, 6000.4.0a2
Votes
0
Found in
6000.0.50f1
6000.1.4f1
6000.2.0b3
6000.4.0a1
Issue ID
UUM-107688
Regression
Yes
Shadows disappear when looking at a certain angle in Scene view and using Cloud Shadows with Volumetric Clouds
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/OutdoorsScene.unity” Scene
3. In Scene view, look up so that the mountains are at the bottom of the Scene view
Expected result: Shadows exist
Actual result: Shadows disappear
Reproducible with: 2023.3.0a12 (3268c45751a1), 6000.0.50f1, 6000.1.4f1, 6000.2.0b3, 6000.3.0a1
Not reproducible with: 2022.3.62f1, 2023.3.0a11 (e6d77d26a287)
Reproducible on:
Play Mode
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 6000.3.0b5):
Fixed in 6000.3.0b5