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By Design
Votes
0
Found in
2022.3.62f1
6000.0.50f1
6000.1.4f1
6000.2.0b3
Issue ID
UUM-107669
Regression
No
Shadows are cast with artifacts on GameObjects when the light type is set to Point
How to reproduce:
1. Open the attached “IN-102650” project
2. Open the “First Level” scene
3. Observe the shadows on the “PlayerRocket” and “Cube (1)” GameObjects in the Scene view
Expected result: Shadows render smoothly
Actual result: Shadows render with lines or ridges
Reproducible with: 2022.1.0a1, 2022.3.62f1, 6000.0.50f1, 6000.1.4f1, 6000.2.0b3
Reproduced on: Windows 11, macOS12 (M1), macOS15 (M4) (user reported)
Not reproduced on: No other environment tested
Notes:
- Disabling or changing the light type to the “Point Light (weird shadow)” GameObjects makes the issue disappear
- Issue appears slightly differently on Windows and Mac
- Adjusting the bias helps the issue with the shadows on the Rocket and Cube but smaller ridged shadows can still be seen on other objects
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Resolution Note:
When using shadow maps, the resulting shadows often have aliasing issues that result in artifacts. You can reduce these artifacts by increasing the shadow map resolution and/or by using soft shadows and/or by adjusting your scene to not expose the aliasing.
So as far as I can see in the attached project, this is the expected behavior, but if I missed something please feel free to re-open the bug and let us know.