Search Issue Tracker
[HDRP] "Oculus Plugin" is spelled incorrectly in Render Pipeline wizard ...
"Oculus Plugin" is spelled incorrectly in Render Pipeline wizard under HDRP+VR. Refer the attached screenshot Steps to reproduce1) C... Read more
[HDRP] Scene view flickers, shows rendered image from material preview
Steps to repro:1. open repro project2. Open a scene3. In project tab, select a material4. In inspector tab, grab the slider for mate... Read more
[HDRP] Errors are thrown when "Infinite" and "Under Water" options are s...
How to reproduce:1. Open the user's attached "HDRP_2022-2_Testing" project2. Select the "River" GameObject Expected result: No error... Read more
Terrain detail meshes do not receive the correct lighting when using Lig...
How to reproduce:1. Open the user attached "HDRP 12.1 Grass Bug.zip" project2. Open the "BugGrass" Scene found in the "BugGrass" fol... Read more
Setting Particle Emission Intensity to infinity makes the whole Scene Vi...
Reproduction steps:1. Open the User's attached "2021.2-HDRP.zip" project2. In the Hierarchy select the Cloner GameObject3. In its In... Read more
[HDRP APV] Realtime cell update does not perform the culling process pro...
As discussed with Adrien, there are 2 culling steps. The second step that is to remove cells that have no bricks inside is not perfo... Read more
[HDRP] Basic Indoors template Scene is completely white when loaded with...
How to reproduce:1. Open new HDRP project2. Open new "File -> New Scene -> Basic Indoors (HDRP)" Scene Expected result: The Sc... Read more
[HDRP] Some HDRP sample scenes have black pixely artefacts around object...
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Script... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved