Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in
2021.2
2021.2.0b3
2022.1
Issue ID
1349738
Regression
No
Setting Particle Emission Intensity to infinity makes the whole Scene View black
Reproduction steps:
1. Open the User's attached "2021.2-HDRP.zip" project
2. In the Hierarchy select the Cloner GameObject
3. In its Inspector expand the Particle component and its Emission Inputs element
4. Slide the Emission Intensity slider to the right until it reaches "Infinity"
5. Close and reopen the project
6. Observe the Scene View
Expected result: Scene view is not black
Actual result: Scene view is black
Reproducible with: 2021.2.0b3, 2022.1.0a2
Could not test with: 2018.4.36f1, 2019.4.29f1, 2020.3.14f1, 2021.1.15f1 (project corrupts when downgraded)
Note:
-A workaround seems to be entering the Play Mode and exiting it
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a6