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[LWRP] Directional Light Culling Masks don't work properly
SRP Repo: Issue #1019 In LWRP: If you make a scene with objects set to two different layers and then make two directional lights se... Read more
[LWRP] Assigning Render Texture gives black Screen (only on build)
SRP Repo: Issue #1575 What happened? Getting black screen / UI disappearing (only on build) when using render texture set on second... Read more
Graphics.CopyTexture fails to copy textures into a Texture2DArray for ce...
How to reproduce: 1. Open user-submitted project (CopyTextureBug) 2. Attach the script 'TextureArrayTest.cs' to the 'Main Camera' 3.... Read more
Editor throws "GetGfxDevice() should only be called from main thread" er...
How to reproduce: 1. Open attached project "Breeze" 2. Enter Play Mode 3. Play the game for 2minutes ------------ Observe errors "Ge... Read more
'task.rasterData.vertexBuffer == NULL' errors when using a Particle System
Steps to reproduce: 1. Open User-attached project 2. Run the Sample scene 3. Tab out and wait for at least 3 minutes Expected: noth... Read more
[Linux][Nvidia] Graphical corruption in many games with OpenGL
Note: This fix is being backported to 2018.3, likely to land in 2018.3.4f1 In a number of Unity games on Linux, running on OpenGL a... Read more
[Regression] [Win] Videos are dark when using Linear color space
How to reproduce: 1. Download attached project file and open "1" Scene 2. Enter Play Mode (make sure Linear color space is selected ... Read more
"In order to call GetTransformInfoExpectUpToDate..." error message appea...
How to reproduce: 1. Create a new project 2. Change "Directional Light" type from Directional to Spot, make sure that it's Shadow ... Read more
Enabling Mesh Renderer during rendering causes error in Console tab
Steps to reproduce: 1) Download attached project 'MeshRendererError.zip' and open in Unity 2) Open scene 'ReproScene' and press Pla... Read more
Crash on ProcessShadowCasterNodeVisibilityAndCullWithoutUmbra when the p...
How to reproduce: 1. Open the attached project named "Case_1176131" 2. Open the "DepthSimple" Scene located in AkilliMum\Samples\SRP... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed