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0
votes
Won't Fix

Alpha channel not preserved properly before adding PostProcessing effect...

Graphics - General

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May 12, 2017

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Version/s: 2017.1.0b4

Steps to reproduce: 1. Open "CommandBuffers.7z" attached project 2. Open "test" scene and enter Play mode 3. Observe "Layer2" panel... Read more

4
votes
Fixed

Editor does not save font asset "fallback Reference" properly, which pre...

Graphics - General

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May 16, 2017

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Version/s: 5.6.0p4

To reproduce: 1. Open attached project "Font Fallback Test.zip" 2. Open "init" scene. 3. There are 4 different examples of text. 3rd... Read more

0
votes
Duplicate

[Deferred] Game view gets clipped when scale is under 1 in deferred with...

Graphics - General

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Feb 21, 2019

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Version/s: 2019.2.0a6

Repro steps: 1. Open Scene1 from the attached project 2. Resize the game view 3. Observe the vertical box disappearing 4. Change in ... Read more

0
votes
Fixed

ScreenCapture.CaptureScreenshot results in a darkened image when scale f...

Graphics - General

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Mar 15, 2018

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Version/s: 2018.1.0b10

Steps to reproduce: 1. Download and open the attached project 2. Enter playmode 3. Press space to take a screenshot 4. Open the scre... Read more

0
votes
Duplicate

Display.displays.Length always returns 1 if additional displays are not ...

Graphics - General

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Dec 21, 2018

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Version/s: 2019.1.0a12

This is either a bug or flawed documentation scripting example. From documentation it is unclear whether you have to activate the m... Read more

0
votes
Not Reproducible

[macOS][Retina] UI Text is blurry (not clear) on Retina displays in Builds

Graphics - General

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Apr 10, 2017

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Version/s: 5.6.0f2

UI > Text is blurry on retina displays. It is very well seen with small fonts. Steps to reproduce: 1. Open attached project. 2. Bui... Read more

0
votes
Won't Fix

Lightmap texture type is different across thumbnails or previews, platfo...

Graphics - General

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May 18, 2017

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Version/s: 2017.1.0b6

Texture with Lightmap texture type is different across 1. thumbnails / previews / game or scene views 2. platforms (Windows and Andr... Read more

0
votes
Fixed

Texture wrap mode - mirror once is wrong on Android Vulkan, Android GLES...

Graphics - General

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May 18, 2017

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Version/s: 2017.1.0b6

Texture wrap mode set to "Mirror Once" is mirroring more than once on: Android GLES3 player (Samsung Galaxy S7, Nexus 6) Android Vul... Read more

0
votes
Fixed

[StaticBatching] Unneeded individual shadow batching calls are issued wh...

Graphics - General

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May 18, 2017

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Version/s: 2017.1.0b6

Steps to repro: 1. Open attached project and 't1' scene; 2. Open Frame Debugger (Window -> Frame Debugger); 3. Open Profiler (Windo... Read more

0
votes
Fixed

[DirectX 12] Editor crashes on switching Windows Graphics APIs to Direct...

Graphics - General

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Feb 14, 2019

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Version/s: 2019.2.0a6

Editor crashes on switching Windows Graphics APIs to Direct3D12 Steps to reproduce: 1. Create a new project 2. File > Build Setting... Read more

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