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Alpha channel not preserved properly before adding PostProcessing effect...
Steps to reproduce: 1. Open "CommandBuffers.7z" attached project 2. Open "test" scene and enter Play mode 3. Observe "Layer2" panel... Read more
Editor does not save font asset "fallback Reference" properly, which pre...
To reproduce: 1. Open attached project "Font Fallback Test.zip" 2. Open "init" scene. 3. There are 4 different examples of text. 3rd... Read more
[Deferred] Game view gets clipped when scale is under 1 in deferred with...
Repro steps: 1. Open Scene1 from the attached project 2. Resize the game view 3. Observe the vertical box disappearing 4. Change in ... Read more
ScreenCapture.CaptureScreenshot results in a darkened image when scale f...
Steps to reproduce: 1. Download and open the attached project 2. Enter playmode 3. Press space to take a screenshot 4. Open the scre... Read more
Display.displays.Length always returns 1 if additional displays are not ...
This is either a bug or flawed documentation scripting example. From documentation it is unclear whether you have to activate the m... Read more
[macOS][Retina] UI Text is blurry (not clear) on Retina displays in Builds
UI > Text is blurry on retina displays. It is very well seen with small fonts. Steps to reproduce: 1. Open attached project. 2. Bui... Read more
Lightmap texture type is different across thumbnails or previews, platfo...
Texture with Lightmap texture type is different across 1. thumbnails / previews / game or scene views 2. platforms (Windows and Andr... Read more
Texture wrap mode - mirror once is wrong on Android Vulkan, Android GLES...
Texture wrap mode set to "Mirror Once" is mirroring more than once on: Android GLES3 player (Samsung Galaxy S7, Nexus 6) Android Vul... Read more
[StaticBatching] Unneeded individual shadow batching calls are issued wh...
Steps to repro: 1. Open attached project and 't1' scene; 2. Open Frame Debugger (Window -> Frame Debugger); 3. Open Profiler (Windo... Read more
[DirectX 12] Editor crashes on switching Windows Graphics APIs to Direct...
Editor crashes on switching Windows Graphics APIs to Direct3D12 Steps to reproduce: 1. Create a new project 2. File > Build Setting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Objects are trying to be loaded during a domain backup." errors on entering Playmode
- Transform Node does not have outputs when it is created
- Changing the Default Icon does not change the executable's icon when re-building the project
- Texture is stored upside down when using Blit
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3