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0
votes
Won't Fix

Alpha channel not preserved properly before adding PostProcessing effect...

Graphics - General

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May 12, 2017

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Version/s: 2017.1.0b4

Steps to reproduce:1. Open "CommandBuffers.7z" attached project2. Open "test" scene and enter Play mode3. Observe "Layer2" panel bei... Read more

4
votes
Fixed

Editor does not save font asset "fallback Reference" properly, which pre...

Graphics - General

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May 16, 2017

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Version/s: 5.6.0p4

To reproduce:1. Open attached project "Font Fallback Test.zip"2. Open "init" scene.3. There are 4 different examples of text. 3rd ex... Read more

0
votes
By Design

Textures are being flipped when using Graphics.CopyTexture to create cub...

Graphics - General

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Sep 23, 2019

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Version/s: 2019.2.0f1, 2020.1

To reproduce:1. Create a new project and import "cubemapCopyTextureBug.unitypackage"2. Open scene "cu"3. Press Play4. Check generate... Read more

0
votes
Fixed

[SRP] HDRP Strange compile popup box with 2.0.3-preview

Graphics - General

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Jul 11, 2018

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Version/s:

SRP Repo: Issue #1531 What happened?When compiling own scripts, a process appears to be launched that causes HDRP shaders to compile... Read more

1
votes
Fixed

[Metal] Crash in ReadPixelsToImage() at TextureReadbackMetal.mm:55

Graphics - General

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Dec 22, 2017

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Version/s: 2017.2.0p4

Reproduction steps:1. Open the attached project.2. Build it.3. Click "Left corner partially" a few times.- Application will crash4. ... Read more

0
votes
Not Reproducible

[macOS][Retina] UI Text is blurry (not clear) on Retina displays in Builds

Graphics - General

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Apr 10, 2017

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Version/s: 5.6.0f2

UI > Text is blurry on retina displays. It is very well seen with small fonts. Steps to reproduce:1. Open attached project.2. Bui... Read more

0
votes
Won't Fix

Lightmap texture type is different across thumbnails or previews, platfo...

Graphics - General

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May 18, 2017

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Version/s: 2017.1.0b6

Texture with Lightmap texture type is different across1. thumbnails / previews / game or scene views2. platforms (Windows and Androi... Read more

0
votes
Fixed

Texture wrap mode - mirror once is wrong on Android Vulkan, Android GLES...

Graphics - General

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May 18, 2017

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Version/s: 2017.1.0b6

Texture wrap mode set to "Mirror Once" is mirroring more than once on:Android GLES3 player (Samsung Galaxy S7, Nexus 6)Android Vulka... Read more

0
votes
Fixed

[StaticBatching] Unneeded individual shadow batching calls are issued wh...

Graphics - General

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May 18, 2017

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Version/s: 2017.1.0b6

Steps to repro: 1. Open attached project and 't1' scene;2. Open Frame Debugger (Window -> Frame Debugger);3. Open Profiler (Windo... Read more

10
votes
By Design

Custom shader doesn't override built-in terrain shader

Graphics - General

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Oct 24, 2019

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Version/s: 2019.2.0a8, 2019.3, 2019.3.0b8, 2020.1

How to reproduce:1. Open the attached '1193781-shader-override-issue.zip' project2. Open 'SampleScene' Scene3. Inspect 'Standard-Fir... Read more

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