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Animation Preview in the Inspector window is distorted
To reproduce: 1. Download attached project "Animation Preview Bug.zip" and open in Unity2. Open "Test" scene3. Select New Animation.... Read more
Dynamic Meshes Built using Native Buffer causing unity to crash
Steps to reproduce:1. Make sure you have a system with Oculus VR support and device connected2. Open QA attached project3. Press pla... Read more
'Could not create texture' error is shown after importing texture
Steps to repro: 1. Open attached project;2. In the Project folder multiselect four Rock texture files by using Shift-click;3. Right ... Read more
[UI] Post processing effects and skybox toggle is disabled in new and ex...
Steps to reproduce: 1. Create a new project or open an existing one2. Notice that post processing toggle in the scene view is disabl... Read more
Editor crashes at RenderNodeQueue::SyncDependentJobs when submitting Sc...
Steps to reproduce:1. Download 10111557_repro.zip and2. Open "Ruben" scene (Assets->Ruben)3. Editor crashesIf Editor didn't crash... Read more
AlphaToMask renders incorrectly in OpenGL and Vulkan
Steps:1. The repro scene has a sphere using AlphaToMask in Shader.2. Build Windows player or Android apk3. Run with DX11, GLCore and... Read more
[Metal] Shader doesn't work in Standalone build with Metal Graphics API
Reproduction steps: 1. Open "MinimalRepro" project2. See Game view shader blur3. Build Standalone player with Metal Graphics API4. S... Read more
Texture2DArray.Apply() fails to free texture's system memory after uploa...
To reproduce: 1. Download and open attached "TestTextureArray2.zip (4.8 MB)" project.2. Open "main" scene.3. Enable "LoadTextureArra... Read more
SparseTexture uses a lot more VRAM on DirectX11 compared to OpenGl
Steps to reproduce:1. Download and open the attached project(oc link)2. Set API to DirectX113. Open Scene test_virtual_terrain4. Ent... Read more
Alpha channel not preserved properly before adding PostProcessing effect...
Steps to reproduce:1. Open "CommandBuffers.7z" attached project2. Open "test" scene and enter Play mode3. Observe "Layer2" panel bei... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor