Search Issue Tracker
Not Reproducible
Not Reproducible in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
5.6.0f3
Issue ID
903134
Regression
No
Dynamic Meshes Built using Native Buffer causing unity to crash
Steps to reproduce:
1. Make sure you have a system with Oculus VR support and device connected
2. Open QA attached project
3. Press play and hold the "End" key
4. Observe rendering on Game screen appear and crash the Editor almost immediately
Expected result(Observed on a system with Oculus support disabled): Mesh gets rendered and extends freely while user is pressing "END" key
Actual result: Upon being created the mesh crashes Editor
Reproduced on 5.6.0f3, 5.6.0p4, 2017.1.0b4
Notes: Couldn't test for regression, because project works with compiled DLL's that don't work entirely on 5.5.* (Although it wouldn't crash on 5.5 as the user claims)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment