Search Issue Tracker
Not Reproducible
Not Reproducible in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
5.6.0f3
Issue ID
903134
Regression
No
Dynamic Meshes Built using Native Buffer causing unity to crash
Steps to reproduce:
1. Make sure you have a system with Oculus VR support and device connected
2. Open QA attached project
3. Press play and hold the "End" key
4. Observe rendering on Game screen appear and crash the Editor almost immediately
Expected result(Observed on a system with Oculus support disabled): Mesh gets rendered and extends freely while user is pressing "END" key
Actual result: Upon being created the mesh crashes Editor
Reproduced on 5.6.0f3, 5.6.0p4, 2017.1.0b4
Notes: Couldn't test for regression, because project works with compiled DLL's that don't work entirely on 5.5.* (Although it wouldn't crash on 5.5 as the user claims)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment