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0
votes
Won't Fix

"Transparent" render queue treats passes differently than "Geometry" or ...

Graphics - General

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Mar 04, 2017

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Version/s: 5.5.1f1

Reproduction steps:1. Open project attached(PassSorting23.zip)2. Open scene "PassSortingTogether"3. Open Frame Debugger4. Change Ren... Read more

0
votes
By Design

Animated material color always returns default value at runtime

Graphics - General

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Apr 09, 2017

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Version/s: 5.5.1f1

To reproduce: 1. Open project, attached by tester2. Open scene, if not open3. Press Play4. Press X on the keyboard, which prints the... Read more

0
votes
Won't Fix

WWW.texture shows wrong dimensions for a specific PNG texture

Graphics - General

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Apr 11, 2017

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Version/s: 5.5.2f1

To reproduce:1. Open project2. Open and play 'Main Scene'3. Texture's width and height are printed to console Expected: texture dime... Read more

0
votes
Fixed

Activated second display is not rendering when running the project in St...

Graphics - General

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Nov 09, 2018

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Version/s: 2019.1.0a9

To reproduce:1. Open attached project "physicsRaycasterBug.zip"2. Build for Standalone and run3. When ran, observe results with dual... Read more

0
votes
Fixed

Mipmaps on normal map textures are more bluish when fadeout is enabled

Graphics - General

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Jan 28, 2018

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Version/s: 2017.2.0a4, 2017.3.0f3

Steps to reproduce:1. Open user attached project2. Select the 'bugged-fadeout-normals'3. Run through the mipmaps4. Notice that it fa... Read more

0
votes
Fixed

Scene objects are not rendered at some angles and positions

Graphics - General

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Jul 20, 2017

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Version/s: 2017.3.0a1

Reproduction steps: 1. Open "MinimalReproProject"2. Open Scene "Desert_static"3. Disable Occlusion Culling Visualization4. Look arou... Read more

0
votes
Fixed

Crash in VariableBoneCountWeights::ReorderVertices when setting Max Bone...

Graphics - General

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Jan 13, 2020

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Version/s: 2019.2, 2019.3, 2020.1, 2020.1.0a18

How to reproduce:1. Open user-submitted project (8BonesCrash)2. Select the mount.fbx asset3. In the import settings navigate to the ... Read more

0
votes
Fixed

Windows Standalone build crashes when Vulkan is enabled

Graphics - General

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Apr 05, 2017

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Version/s: 5.6.0f3

To reproduce:1.Create empty project2.In Edit > Project Settings > Player > Set Vulkan as primary Graphics API3.Build the pr... Read more

0
votes
Fixed

[GPUInstancing] Submesh instanced batching doesn't work for all mesh sub...

Graphics - General

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Apr 14, 2017

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Version/s: 2017.1.0b1

Steps to repro: 1. Open attached project and '04_AutomaticInstancingSubmeshes';2. Launch the scene;3. Open Frame Debugger (Window -&... Read more

1
votes
Won't Fix

GL.Clear ignores current Render Target

Graphics - General

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Apr 08, 2017

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Version/s: 5.6.0f3

Reproduction steps:1. Open the attached project;2. Open the StencilTest scene;3. Open the Frame debugger window;4. In the scene view... Read more

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