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"Transparent" render queue treats passes differently than "Geometry" or ...
Reproduction steps:1. Open project attached(PassSorting23.zip)2. Open scene "PassSortingTogether"3. Open Frame Debugger4. Change Ren... Read more
Animated material color always returns default value at runtime
To reproduce: 1. Open project, attached by tester2. Open scene, if not open3. Press Play4. Press X on the keyboard, which prints the... Read more
WWW.texture shows wrong dimensions for a specific PNG texture
To reproduce:1. Open project2. Open and play 'Main Scene'3. Texture's width and height are printed to console Expected: texture dime... Read more
Activated second display is not rendering when running the project in St...
To reproduce:1. Open attached project "physicsRaycasterBug.zip"2. Build for Standalone and run3. When ran, observe results with dual... Read more
Mipmaps on normal map textures are more bluish when fadeout is enabled
Steps to reproduce:1. Open user attached project2. Select the 'bugged-fadeout-normals'3. Run through the mipmaps4. Notice that it fa... Read more
Scene objects are not rendered at some angles and positions
Reproduction steps: 1. Open "MinimalReproProject"2. Open Scene "Desert_static"3. Disable Occlusion Culling Visualization4. Look arou... Read more
Crash in VariableBoneCountWeights::ReorderVertices when setting Max Bone...
How to reproduce:1. Open user-submitted project (8BonesCrash)2. Select the mount.fbx asset3. In the import settings navigate to the ... Read more
Windows Standalone build crashes when Vulkan is enabled
To reproduce:1.Create empty project2.In Edit > Project Settings > Player > Set Vulkan as primary Graphics API3.Build the pr... Read more
[GPUInstancing] Submesh instanced batching doesn't work for all mesh sub...
Steps to repro: 1. Open attached project and '04_AutomaticInstancingSubmeshes';2. Launch the scene;3. Open Frame Debugger (Window -&... Read more
GL.Clear ignores current Render Target
Reproduction steps:1. Open the attached project;2. Open the StencilTest scene;3. Open the Frame debugger window;4. In the scene view... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS