Search Issue Tracker

0
votes
Won't Fix

"Transparent" render queue treats passes differently than "Geometry" or ...

Graphics - General

-

Mar 04, 2017

-

Version/s: 5.5.1f1

Reproduction steps: 1. Open project attached(PassSorting23.zip) 2. Open scene "PassSortingTogether" 3. Open Frame Debugger 4. Change... Read more

0
votes
By Design

Animated material color always returns default value at runtime

Graphics - General

-

Apr 09, 2017

-

Version/s: 5.5.1f1

To reproduce: 1. Open project, attached by tester 2. Open scene, if not open 3. Press Play 4. Press X on the keyboard, which prints... Read more

0
votes
Won't Fix

WWW.texture shows wrong dimensions for a specific PNG texture

Graphics - General

-

Apr 11, 2017

-

Version/s: 5.5.2f1

To reproduce: 1. Open project 2. Open and play 'Main Scene' 3. Texture's width and height are printed to console Expected: texture ... Read more

0
votes
Fixed

Activated second display is not rendering when running the project in St...

Graphics - General

-

Nov 09, 2018

-

Version/s: 2019.1.0a9

To reproduce: 1. Open attached project "physicsRaycasterBug.zip" 2. Build for Standalone and run 3. When ran, observe results with d... Read more

5
votes
Fixed

SkinnedMeshRenderer not being rendered in Build

Graphics - General

-

Mar 21, 2020

-

Version/s: 2018.2.0a1, 2018.4, 2019.3, 2019.3.5f1, 2020.1, 2020.2

Reproduction steps: 1. Import the attached package "b123.unitypackage" 2. In the Project window drag and drop the "GameObject.Prefab... Read more

0
votes
Fixed

Scene objects are not rendered at some angles and positions

Graphics - General

-

Jul 20, 2017

-

Version/s: 2017.3.0a1

Reproduction steps: 1. Open "MinimalReproProject" 2. Open Scene "Desert_static" 3. Disable Occlusion Culling Visualization 4. Look ... Read more

0
votes
Fixed

Custom asset's mesh is distorted and has too many vertices when using Me...

Graphics - General

-

Oct 15, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.3.0b4

1. Open the attached '2019.3.0b4.zip' project and load 'New Scene' scene 2. Enter Play mode 3. In the Hierarchy window select 'New... Read more

0
votes
Fixed

Windows Standalone build crashes when Vulkan is enabled

Graphics - General

-

Apr 05, 2017

-

Version/s: 5.6.0f3

To reproduce: 1.Create empty project 2.In Edit > Project Settings > Player > Set Vulkan as primary Graphics API 3.Build the project ... Read more

0
votes
Fixed

[GPUInstancing] Submesh instanced batching doesn't work for all mesh sub...

Graphics - General

-

Apr 14, 2017

-

Version/s: 2017.1.0b1

Steps to repro: 1. Open attached project and '04_AutomaticInstancingSubmeshes'; 2. Launch the scene; 3. Open Frame Debugger (Window... Read more

1
votes
Won't Fix

GL.Clear ignores current Render Target

Graphics - General

-

Apr 08, 2017

-

Version/s: 5.6.0f3

Reproduction steps: 1. Open the attached project; 2. Open the StencilTest scene; 3. Open the Frame debugger window; 4. In the scene ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.