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Some normal maps has ripple effect and appears to be lower in quality wh...
How to reproduce:1. Open the attached project ("case_1169679-Material regression.zip")2. Open the repro scene ("repro_2019")3. Notic... Read more
Dynamic batching doesn't work on meshes respectively using Color and Col...
Steps to reproduce:1. Open the scene in the project2. Enter play mode3. Observe Frame debugger Actual: the two meshes are batched se... Read more
Game screen is black with PostFX and Shadows disabled
Reproduction steps:1. Open the attached project2. Open the "BlackScreenRepro" scene3. Notice how the game view is black.4. Go to Pro... Read more
Player crashes when loading multiple scenes with occlusion culling
Steps to reproduce:1. Open attached project2. Build standalone3. Run built playerResult: player crashes when loading multiple scenes... Read more
Memory leak in Scene Memory/RenderTexture when Scene View is active and ...
How to reproduce:1. Download the tester-attached archive(SSMS.zip)2. Create a new Unity project3. Import the SSMS folder4. Reset the... Read more
[Template] OSX standalone build flickers when created on Windows platfor...
OSX standalone build freezes with flickering on launching when created on Windows platform using "Lightweight RP" Template. Steps to... Read more
Setting "Default Behavior Mode" to "2D" breaks HDR rendering
Steps to reproduce:1. Download RenderDoc and install it on your machine (if you don't have it already)2. Open attached project3. Ope... Read more
GL.Clear ignores current Render Target
Reproduction steps:1. Open the attached project;2. Open the StencilTest scene;3. Open the Frame debugger window;4. In the scene view... Read more
Skybox Reflection is broken on Mac - Material and Shadows render wrongly...
Skybox Reflection is broken on Mac thus some Game Objects are rendered wrongly. It includes Materials and Shadows (see attached pict... Read more
[Deferred] Models with multiple submeshes are forwarded into Depth/Norma...
Steps to reproduce:1. Download Project and open scene "new".2. Press play and open frame bugger3. Navigate to RenderDeferred.Forward... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open