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Fixed in Unity 5.5.1
[Deferred] Models with multiple submeshes are forwarded into Depth/Normals SubMeshCount^2 times (5.4+ regression)
Steps to reproduce:
1. Download Project and open scene "new".
2. Press play and open frame bugger
3. Navigate to RenderDeferred.ForwardObjectsIntoDephthNormals->ReplacmentPass
Should call draw 1 time per material.
Calls draw (material number)^2
Reproduced with: 5.6.0b2, 5.5.0p3
Not reproducible with: 5.4.3p4, 5.3.7p2
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