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0
votes
Fixed

Inconsistent state of Shader (Material) when upgrading a project version

Graphics - General

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Mar 13, 2017

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Version/s: 5.5.2p2

Reproduction steps:1. Open the attached project.2. Select or reimport the "material_1" in the project view. Actual behavior:Material... Read more

0
votes
Fixed

Texture Quality setting work only on textures with specific qualifications

Graphics - General

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Feb 14, 2017

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Version/s: 5.5.0f3

Reproduction Steps:1. Open "Bug" project2. Set "Edit > Project Settings > Quality > Texture Quality" to non " Full Res"3. N... Read more

0
votes
Won't Fix

TextMesh Font Size cannot be set to 0 once it was changed

Graphics - General

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Feb 16, 2017

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Version/s: 5.5.1p1

To reproduce:1. Open attached project;2. Open "Example" scene;3. Select TextMesh in Hierarchy;4. In Inspector window, try to change ... Read more

0
votes
Fixed

Some overloads of Graphics.CopyTexture do not work with depth Render Tex...

Graphics - General

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Feb 21, 2017

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Version/s: 5.5.1f1

Reproduction steps:1. Open the attached project2. Enter Play mode Result: DepthTexture is not the same as DepthTextureCopy if the Co... Read more

1
votes
Fixed

Mesh compression stores incorrect custom data in uv channels when using ...

Graphics - General

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Feb 22, 2017

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Version/s: 5.5.1f1

UnityEditor.ModelImporterMeshCompression.Low stores incorrect uv data. Using Medium or High, stored data is correct. To reproduce:1.... Read more

3
votes
Fixed

Assertion failed on expression: 'm_InstanceID != InstanceID_None' when r...

Graphics - General

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Feb 23, 2017

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Version/s: 5.5.1f1

To reproduce:1. Open project2. Open 'BlankScene'3. Play the scene4. Click the 'Office Smart 2VR' tile5. Click 'Buiten' tile6. Click ... Read more

0
votes
Duplicate

Lower fps with vSync off, when Static Batching is enabled

Graphics - General

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Jun 20, 2017

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Version/s: 5.5.0f3

To reproduce:1. Open attached project "UnityRenderOrderTest_5_4_5p3.zip" with Unity 5.5 or newer version.2. Go to "Edit->ProjectS... Read more

0
votes
Fixed

[TextureImporter] 8bit images with alpha get imported as RGB not RGBA, 1...

Graphics - General

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Mar 28, 2017

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Version/s: 5.5.2p4

Reproduction Steps:1. Import attached project.2. Go to the Assets folder in your project files.3. Observe how the "a-upper" is an RG... Read more

0
votes
Fixed

[Android] .PNG normal map stays at ETC2 compression when compressing to ...

Graphics - General

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Mar 09, 2017

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Version/s: 5.5.1f1

Steps to reproduce: 1) Download attached project 'TestTextures.zip' and open in Unity2) Check if platform is Android in Build Settin... Read more

0
votes
Fixed

[Format] Cubemap.GetPixel returns wrong data from BC6H compressed cubemap

Graphics - General

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Jan 17, 2017

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Version/s: 5.5.0f3

To reproduce:1. Open project2. Open 'test_scene'3. Play scene Expected: uncompressed and compressed cubemaps should be similar Repro... Read more

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