Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.5.1f1
Issue ID
883393
Regression
Yes
Some overloads of Graphics.CopyTexture do not work with depth Render Textures
Reproduction steps:
1. Open the attached project
2. Enter Play mode
Result: DepthTexture is not the same as DepthTextureCopy if the Color Format is set to Depth, this happens when using a specific overload of the Graphics.CopyTexture.
Reproducible on: 5.5.1p4, 5.6.0b9
Not reproducible on: 5.4.4p1
Tested on Windows 10, DirectX 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Crash with multiple StackTraces when entering Play Mode in a project with corrupted FBX files
- Index Out Of Range exception when trying to use Rendering Layer Override in Probe Adjustment Volume without a mask defined in lighting settings
- [Android] [Vulkan] [WebCamTexture] "WebCamTexture.Play" crashes the application when the camera is started
- Huge performance overheads appear when there is a large amount of bindings in the UI Toolkit
- Visual Effects Graph Blackboard can't be scrolled horizontally
Add comment