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0
votes
Not Reproducible
0
votes
Fixed

Starting a DX11 Unity player ignores the "-adapter X" setting

Graphics - General

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Apr 03, 2013

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Version/s: 4.1.1f4

Steps to reproduce : - have a machine with 2 monitors - open Unity and create a new scene - build the scene and make a desktop shor... Read more

1
votes
Fixed

Texture corruption on Mac standalone build after reloading level

Graphics - General

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Oct 03, 2013

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Version/s: 4.2.1f4

To Reproduce: 1. Open DrivingSimulator(bugtest) project 2. Build and Run (Macstandalone platform) 3. Once game is running, press spa... Read more

0
votes
Fixed

Skinnedrenderers with blend shapes are not rendering the mesh until the ...

Graphics - General

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Aug 12, 2013

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Version/s: 4.3.0a4

On windows: 1. Open the attached 'blendShapesProblem' scene. 2. select the 'Firetruck_elephant_04_png' object, in the fire engine h... Read more

0
votes
Fixed

Can't change texture compression from RGB Compressed DXT1 to ETC 4 bits ...

Graphics - General

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Nov 18, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Open attached project. It contains a texture called "zoombie_mask". It is a 2048x2048 pixels .BMP image 2. Select i... Read more

1
votes
Fixed

Mesh.MeshData.SetVertexBufferParams function is not compatible with Burst

Graphics - General

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Jun 25, 2020

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Version/s:

SetVertexBufferParams function of Mesh.MeshData uses params VertexAttributeDescriptor[] attributes that doesn't compile with Burst. ... Read more

0
votes
Fixed

Cubemap: HDR Cubemaps (RGBM) do not display correctly as skybox

Graphics - General

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Apr 01, 2014

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Version/s: 5.0.0a4

To reproduce: 1. Import attached hdr file into unity 2. Set the import settings to advanced and the mapping to auto 3. Create a new ... Read more

0
votes
Fixed

coming back to computer after windows screensaver was on,

Graphics - General

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Aug 21, 2014

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Version/s: 4.5.3f3

coming back to computer after windows screensaver was on, gives this error message: allocation 0x00000000 already registered (at) C... Read more

1
votes
Not Reproducible

[CGBatch] "addshadow" pragma generates wrong shadow caster when used wit...

Graphics - General

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Mar 13, 2014

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Version/s: 4.3.4f1

Steps to reproduce : - import the project attached - open the scene "BugScene" - press play and notice the shadows are casted wrong Read more

0
votes
Fixed

Linear lighting is incorrect in upscaled fullscreen mode with AA

Graphics - General

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May 27, 2014

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Version/s:

Steps to reproduce: * Take a project that uses linear lighting * Build a player for OSX or Linux * Run in windowed mode * Verify... Read more

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