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1
votes
Won't Fix

GL viewport is wrongly scaled when there's a camera which has a partial ...

Graphics - General

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Jul 22, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.9f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project "Test.zip" and scene "Main" 2. Enter Play mode 3. In Hierarchy window, select "Camera #2... Read more

0
votes
Fixed

ScreenCapture.CaptureScreenshot results in a darkened image when scale f...

Graphics - General

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Mar 15, 2018

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Version/s: 2018.1.0b10

Steps to reproduce: 1. Download and open the attached project 2. Enter playmode 3. Press space to take a screenshot 4. Open the scre... Read more

0
votes
Fixed

Editors crashes on play when Graphics Emulator is turned off under OpenG...

Graphics - General

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Jul 17, 2017

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Version/s: 2017.2.0b3

Steps to reproduce: 1. Launch Unity Editor with the -force-gles31aep argument 2. Open the attached project 3. Switch platform to And... Read more

0
votes
Fixed

[SRP Batcher] Crash when using shader with Error and enabling SRP batche...

Graphics - General

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Feb 28, 2019

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Version/s: 2018.3.6f1

Steps: 1. Download project attached by Roberto in comment ( case1132280_SRPBatcherBenchmark_18.3.6f1.zip 2. Open Unity 3. Open scene... Read more

3
votes
Won't Fix

Unity crashes while selecting Render Pipeline Asset at PrepareRenderNode...

Graphics - General

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Feb 23, 2018

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Version/s: 2018.1.0b8

Steps to reproduce: 1. Open the "RenderAssetCrash.zip" project 2. Open the "SampleScene.unity" scene 3. Open Edit -> Project Setting... Read more

0
votes
Fixed

Crash on TextureStreamingJob when switching Quality Level

Graphics - General

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Jun 03, 2019

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Version/s: 2018.2.0b1, 2018.3.0a1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the "TextureStreamingBug.zip" project 2. Open the "Demo.unity" scene 3. Press Play 4. Press "Crash me" but... Read more

0
votes
Fixed

[Mobile] If 'Clear Flags' option is set to 'Don't Clear' on camera the w...

Graphics - General

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Jun 15, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1) Open the attached project. 2) Attach scene 'Main' to build. 3) Deploy to Android device or iOS device via Xco... Read more

0
votes
Fixed

CommandBuffer cannot Blit multiple times between temporary RenderTexture...

Graphics - General

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Jun 16, 2016

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Version/s: 5.5.0a1

To reproduce: 1. Open project 2. Build to webGL 3. Notice that the screen is black Read more

0
votes
Fixed

Overload is missing when executing SkinnedMeshRenderer.BakeMesh function...

Graphics - General

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Mar 13, 2018

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Version/s: 2017.3.1f1, 2017.4, 2018.4, 2019.2, 2019.3, 2020.1

To reproduce: 1. Open the attached project's "unity-mesh-bake-bug-master.zip" Scene labeled "TestMeshBake" 2. Enter the Play mode 3.... Read more

0
votes
Not Reproducible

[DirectX11] Editor flickers and occasionally crashes when continuously g...

Graphics - General

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Oct 19, 2018

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Version/s: 2018.3.0b6

How to reproduce: 1. Open user-submitted project (WindowsScreenFreezeRepro) 2. Open scene 'Test scene' 3. Enter Play Mode Expected ... Read more

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