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Compute shader is significantly slower in DX12 compared to DX11
How to reproduce:1. Open user-submitted project (ResourceBarrierHandicap.zip)2. Open "SampleScene.unity" scene3. Set DirectX11 as th... Read more
Mesh UV's get corrupted in Player
Built scenes display some meshes incorrectly due to UV's getting corrupted. No issue visible when in Editor mode. Steps to reproduce... Read more
Enabling Graphics Jobs results in UI flickering in non-development build...
UI elements in master (non-development) builds will flicker continuously when the new "Graphics Jobs (Experimental)" feature is enab... Read more
Skinned mesh flickers during manipulation
How to reproduce:1. Open attached project "SkinnedMeshFlicker.zip"2. Open "Ninja" scene3. Select "RightUpperLeg" (Ninja > Root &g... Read more
[Grahics-General] The font name is not getting updated, on changing "Fon...
The font name is not getting updated, on changing "Font Names" property from the inspector. Steps to repro:1. Open attached project.... Read more
UGUI Mask shows inaccurate visual artifacts when using compressed textures
How to reproduce:1. Open given Unity project2. Open a Sample scene3. Enter play mode--An unwanted mask will appear larger than norma... Read more
Crashed in Material::UnshareMaterialData when saving scene
Steps to reproduce:1. Download 973686_repro.zip and open "InventoryPreview" scene2. Move "Left" game object (GameWindowScreen -> ... Read more
Sprite Rendering shader with a ShadowCaster pass causes the DepthPass dr...
To reproduce:1. Open project2. Open 'BatchingTest' scene3. Open Frame Debugger4. Play scene5. Enable Frame Debug6. Notice that depth... Read more
Black Screen and Kernel 'KGenLut3D_AcesTonemap' error in the Console wit...
Steps to reproduce: 1) Open UnityHub and create a new LWRP template project2) Go to Window >> Package Manager >> update ... Read more
Batching appears to break vertex coloring
How to reproduce: 1. Open Repro project (please download from comment)2. In the scene, there are 2 trees, each of them are using 2 s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open