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Crash on Material::SetFloat after calling Graphics.Blit()
How to reproduce: 1. Open the "Graphics_Blit_Crash.zip" project 2. Build the Crest/Crest-Examples/Main/Scenes/main.unity" scene 3. R... Read more
UGUI Mask shows inaccurate visual artifacts when using compressed textures
How to reproduce: 1. Open given Unity project 2. Open a Sample scene 3. Enter play mode --An unwanted mask will appear larger than n... Read more
Unity crashes in RenderTexture::Create while enabling "MainCamera" GameO...
1. Open the attached "SmallerRepro" project and "game" scene 2. Enable "Main Camera" GameObject, crash will probbably occur 3. If t... Read more
[Metal] Crash in _pthread_kill when using CommandBuffer.GetTemporaryRT o...
How to reproduce: 1. Open the attached "CrashMetal" project and "ShowcaseSceneContactShadows" scene 2. Enable "Main Camera" GameObje... Read more
Text field is not redrawn in game view after minimizing/maximizing edito...
Text field disappears after refocus because of .dll and .mdb files conflict Reproduction steps: 1. Open the attached project "case_... Read more
Drastic color shift in skybox using EXR skybox after unity 5.4.0b8
Morten M. called my attention to an unexpected change in how EXR color values appear in cubemap skyboxes in trunk versus Unity 5.4.0... Read more
MSAA render textures + image effects combination not working
Project Steps: 1. Select render texture "New Render Texture" 2. And change its type to "ARGB Float" 3. And back to "ARGB32" 4. Notic... Read more
Windows High DPI scaling breaks Graphics.DrawTexture
How to reproduce: 1. Make sure Windows DPI is not 100% or 200% (either 125%, 150%, 175%, 225%) 2. Open attached project "DPIScaling... Read more
Standalone builds running on OpenGl exhibit heavier CPU and GPU usage th...
Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Open a hardware monitoring program (e.g HWm... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- NullReferenceException and temporary graph corruption after entering playmode if output node connection was changed
- Sprite Renderer with Animation does not reflect Sprite changes in the Scene when switching Mask Interaction
- User is redirected to a non-existing online documentation link when clicking on "?" help button inside Inspector window while Animator Override Controller is selected