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0
votes
Fixed
0
votes
Fixed

Crash on Material::SetFloat after calling Graphics.Blit()

Graphics - General

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Jun 15, 2019

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Version/s: 2019.1.1f1, 2019.1.3f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the "Graphics_Blit_Crash.zip" project 2. Build the Crest/Crest-Examples/Main/Scenes/main.unity" scene 3. R... Read more

0
votes
Won't Fix

UGUI Mask shows inaccurate visual artifacts when using compressed textures

Graphics - General

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Oct 10, 2017

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Version/s: 5.4.4f1

How to reproduce: 1. Open given Unity project 2. Open a Sample scene 3. Enter play mode --An unwanted mask will appear larger than n... Read more

0
votes
Not Reproducible

Unity crashes in RenderTexture::Create while enabling "MainCamera" GameO...

Graphics - General

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Apr 11, 2017

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Version/s: 5.6.0f3

1. Open the attached "SmallerRepro" project and "game" scene 2. Enable "Main Camera" GameObject, crash will probbably occur 3. If t... Read more

0
votes
Fixed

[Metal] Crash in _pthread_kill when using CommandBuffer.GetTemporaryRT o...

Graphics - General

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Sep 05, 2017

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Version/s: 5.6.3f1

How to reproduce: 1. Open the attached "CrashMetal" project and "ShowcaseSceneContactShadows" scene 2. Enable "Main Camera" GameObje... Read more

0
votes
Duplicate

Text field is not redrawn in game view after minimizing/maximizing edito...

Graphics - General

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Oct 13, 2016

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Version/s: 5.4.2f1

Text field disappears after refocus because of .dll and .mdb files conflict Reproduction steps: 1. Open the attached project "case_... Read more

0
votes
Fixed

Drastic color shift in skybox using EXR skybox after unity 5.4.0b8

Graphics - General

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Mar 03, 2016

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Version/s: 5.5.0a1

Morten M. called my attention to an unexpected change in how EXR color values appear in cubemap skyboxes in trunk versus Unity 5.4.0... Read more

0
votes
Fixed

MSAA render textures + image effects combination not working

Graphics - General

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Feb 25, 2016

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Version/s: 5.2.2p3

Project Steps: 1. Select render texture "New Render Texture" 2. And change its type to "ARGB Float" 3. And back to "ARGB32" 4. Notic... Read more

2
votes
By Design

Windows High DPI scaling breaks Graphics.DrawTexture

Graphics - General

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Jun 17, 2019

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Version/s: 2018.2.0b7, 2018.3.0f2

How to reproduce: 1. Make sure Windows DPI is not 100% or 200% (either 125%, 150%, 175%, 225%) 2. Open attached project "DPIScaling... Read more

0
votes
Won't Fix

Standalone builds running on OpenGl exhibit heavier CPU and GPU usage th...

Graphics - General

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Jul 18, 2017

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Version/s: 2017.1.0f3

Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Open a hardware monitoring program (e.g HWm... Read more

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