Search Issue Tracker
Fixed
Votes
0
Found in
5.2.2p3
Issue ID
774097
Regression
No
MSAA render textures + image effects combination not working
Project Steps:
1. Select render texture "New Render Texture"
2. And change its type to "ARGB Float"
3. And back to "ARGB32"
4. Notice that in scene view, plane that uses render texture have some artifacts
NOTE! The bug was noticed to be a more general issue with multisample render textures. Check latest notes below.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment