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0
votes
Fixed

Silent Crash on SetBoneWeights when there are more than 4 bone weights p...

Graphics - General

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Aug 12, 2019

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Version/s: 2019.3.0a3, 2019.3.0a11, 2020.1.0a1

How to reproduce: 1. Open attached project (SetWeightsCrashUpdated.zip) 2. Enter the Play Mode Reproducible with: 2019.3.0a3, 2019.... Read more

0
votes
Fixed

Plugging time into a master node on HDRP crashes Unity

Graphics - General

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May 13, 2020

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Version/s: 2019.4, 2020.1.0b9, 2020.2.0a11

Occurs in SRP Master (commit 1811ed952a) Repro steps: 1. Use a project with HDRP 2. Create a new PBR or HD Lit shadergraph 3. Create... Read more

0
votes
Fixed

When graphics jobs are enabled ambient calculation seems to be ignored

Graphics - General

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Dec 21, 2016

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Version/s: 5.5.0p2

When graphics jobs are enabled ambient calculation seems to be ignored. To reproduce: 1. Open project. 2. Enable Graphics jobs in ... Read more

0
votes
Won't Fix

Lightmap texture type is different across thumbnails or previews, platfo...

Graphics - General

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May 18, 2017

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Version/s: 2017.1.0b6

Texture with Lightmap texture type is different across 1. thumbnails / previews / game or scene views 2. platforms (Windows and Andr... Read more

0
votes
Fixed

CopyTexture_Slice_AllMips crash when copying a compressed Texture2D to a...

Graphics - General

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Oct 08, 2019

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Version/s: 2018.4, 2019.2, 2019.2.8f1, 2019.3, 2020.1

Steps to reproduce: 1. Open supplied project 2. Build and run on Win-Standalone 3. Press one of two red buttons at the top Reproduc... Read more

0
votes
Fixed

MSAA render textures + image effects combination not working

Graphics - General

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Feb 25, 2016

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Version/s: 5.2.2p3

Project Steps: 1. Select render texture "New Render Texture" 2. And change its type to "ARGB Float" 3. And back to "ARGB32" 4. Notic... Read more

1
votes
Won't Fix

[Transform] transform.SetSiblingIndex(out of range) should throw an exce...

Graphics - General

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Dec 10, 2015

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Version/s: 5.4

For consistency with the rest of the API transform.SetSiblingIndex should throw and exception for out of range values. Currently it ... Read more

0
votes
Won't Fix

[Transform] transform.IsChildOf(transform) returns true

Graphics - General

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Dec 10, 2015

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Version/s: 5.4

Currently returns true (by design in cpp code, the binding method name is IsChildOrSameTransform), the method should probably be ren... Read more

0
votes
Fixed

Compute shader is significantly slower in DX12 compared to DX11

Graphics - General

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Apr 12, 2018

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Version/s: 2018.1.0b12

How to reproduce: 1. Open user-submitted project (ResourceBarrierHandicap.zip) 2. Open "SampleScene.unity" scene 3. Set DirectX11 as... Read more

0
votes
Fixed

[Deferred] Models with multiple submeshes are forwarded into Depth/Norma...

Graphics - General

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Dec 22, 2016

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Version/s: 5.5.0p2

Steps to reproduce: 1. Download Project and open scene "new". 2. Press play and open frame bugger 3. Navigate to RenderDeferred.Forw... Read more

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