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[Template] OSX standalone build flickers when created on Windows platfor...
OSX standalone build freezes with flickering on launching when created on Windows platform using "Lightweight RP" Template. Steps ... Read more
Imported models mix up vertex data if imported from a modeling applicati...
Reproduction Steps: 1. Import attached project. 2. In Assets, observe the meshes contained within the FBX files. Note: There are a ... Read more
Memory leak in a specific built project causes the Player to eventually ...
How to reproduce: 1. Download the linked project 'Built Game.zip' 2. Launch the project (Ultra settings) with '-logFile Player.log' ... Read more
[TextureImporter] 8bit images with alpha get imported as RGB not RGBA, 1...
Reproduction Steps: 1. Import attached project. 2. Go to the Assets folder in your project files. 3. Observe how the "a-upper" is an... Read more
"Transparent" render queue treats passes differently than "Geometry" or ...
Reproduction steps: 1. Open project attached(PassSorting23.zip) 2. Open scene "PassSortingTogether" 3. Open Frame Debugger 4. Change... Read more
[Profiling] Texture size value gets superimposed with RGB values under S...
Texture size value gets superimposed with RGB values in Shader properties. Refer the attached screenshot. Steps to reproduce: 1) Cr... Read more
[OSX][GLCORE] Setting aspect ratio in game view, throws OpenGL Error in ...
Steps: 1. Open any project. 2. In game view click "Free Aspect" and change it 3. BRACE YOURSELF, error is coming... Read more
SetTextureScale started complaining about material missing texture property
Open the scene TrackEditor_Example from the attached project and press Play. It will throw lots of errors about materials missing so... Read more
Skinned mesh flickers during manipulation
How to reproduce: 1. Open attached project "SkinnedMeshFlicker.zip" 2. Open "Ninja" scene 3. Select "RightUpperLeg" (Ninja > Root > ... Read more
[Regression][FrameDebugger] SpeedTree preview is pink and corrupted in F...
Steps to repro: 1. Open attached project and 't1' scene; 2. Open Frame Debugger (Window -> Frame Debugger); 3. Expand any event tha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file